My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker P.E.K.K.A Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider P.E.K.K.A Electro Wizard Mother Witch
Fireball
Firecracker Hog Rider Electro Wizard Mother Witch
Poison
Bats Firecracker Electro Wizard Mother Witch
Lightning
Knight Electro Wizard Mother Witch
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Hog Rider Electro Wizard Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Firecracker P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Bats Knight Mother Witch
Knight
Bats Firecracker Hog Rider Zap Electro Wizard Mother Witch
Firecracker
Zap Knight Hog Rider Bats P.E.K.K.A
Hog Rider
Bats Zap Knight Firecracker Electro Wizard Mother Witch
P.E.K.K.A
Zap Electro Wizard Bats Firecracker Mother Witch
Electro Wizard
Zap P.E.K.K.A Knight Hog Rider
Mother Witch
Zap Knight Hog Rider P.E.K.K.A

Defense Synergies 4 12

Bats
Knight Zap Firecracker P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Knight Firecracker P.E.K.K.A Mother Witch
Knight
Bats Firecracker Electro Wizard Zap Mother Witch
Firecracker
Knight Bats Zap P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Bats Zap Firecracker Electro Wizard
Electro Wizard
Zap Knight Bats Firecracker P.E.K.K.A
Mother Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
P.E.K.K.A Bats Zap Knight Firecracker Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Bats Knight Firecracker Electro Wizard
Firecracker P.E.K.K.A
Bats Zap Firecracker Electro Wizard Mother Witch
Bats Electro Wizard Zap Firecracker
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Firecracker Electro Wizard
Bats Electro Wizard Mother Witch Zap Knight Firecracker
Bats Zap Firecracker Electro Wizard
P.E.K.K.A Bats Zap Knight Electro Wizard
Bats Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard
Bats Knight Firecracker P.E.K.K.A Electro Wizard
Bats Zap Knight Firecracker Electro Wizard
Zap Bats Knight Firecracker Electro Wizard Mother Witch
P.E.K.K.A Electro Wizard
Bats Knight Firecracker P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Firecracker
P.E.K.K.A Bats Zap Knight Electro Wizard
P.E.K.K.A Bats Zap Knight Electro Wizard
P.E.K.K.A Knight
Firecracker Mother Witch Bats Zap Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Bats Knight Firecracker
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Knight
Firecracker
Electro Wizard Bats Zap Knight Firecracker P.E.K.K.A
Bats Zap Firecracker P.E.K.K.A Electro Wizard Mother Witch
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker
Zap Firecracker
Firecracker Mother Witch Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats
Zap Firecracker Electro Wizard
Zap Firecracker Mother Witch
Zap
Zap Firecracker Mother Witch
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Bats Zap Firecracker Electro Wizard Mother Witch
Zap Electro Wizard Bats Firecracker
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Bats
Zap Firecracker Electro Wizard
Knight Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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