My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Witch Princess Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Mighty Miner
Giant Snowball
Bats Witch Princess Mighty Miner
Zap
Bats Firecracker Witch Princess Mighty Miner
Barbarian Barrel
Knight Firecracker Witch Princess
The Log
Firecracker Witch Princess
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch Princess
Royal Delivery
Bats Knight Firecracker Witch Princess
Fireball
Firecracker Witch Princess Mighty Miner
Poison
Bats Firecracker Witch Princess
Lightning
Knight Witch Mighty Miner
Rocket
Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Princess Mighty Miner Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker
Zap
Firecracker Bats Knight Witch Princess Mega Knight Mighty Miner
Knight
Bats Firecracker Princess Zap Witch
Firecracker
Zap Knight Bats Princess Mega Knight
Witch
Zap Knight Mega Knight
Princess
Knight Zap Firecracker Mega Knight
Mega Knight
Bats Zap Firecracker Witch Princess
Mighty Miner
Zap

Defense Synergies 4 13

Bats
Knight Zap Firecracker Mega Knight
Zap
Mega Knight Bats Knight Firecracker Witch Princess Mighty Miner
Knight
Bats Firecracker Princess Zap Witch
Firecracker
Knight Bats Zap Princess Mega Knight
Witch
Zap Knight Mega Knight
Princess
Knight Zap Firecracker Mega Knight
Mega Knight
Zap Bats Firecracker Witch Princess
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Bats Zap Knight Firecracker Witch Mega Knight
Witch Mega Knight Bats Knight
Witch Bats Knight Firecracker Mega Knight
Firecracker Princess Mega Knight
Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Witch Princess
Zap Mega Knight
Witch Mighty Miner Princess
Knight Firecracker Mega Knight
Bats Witch Zap Knight Firecracker Princess Mega Knight
Bats Zap Firecracker Witch Princess
Mega Knight Bats Zap Knight Witch
Mega Knight Bats Zap Firecracker Witch Princess
Knight Mega Knight
Zap Mega Knight
Mega Knight Bats Knight Firecracker Witch
Mega Knight Bats Zap Knight Firecracker Witch
Zap Witch Bats Knight Firecracker Princess Mega Knight
Mega Knight Bats Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Knight Firecracker Mega Knight
Mega Knight Bats Zap Knight Witch
Mega Knight Bats Zap Knight
Knight Witch Mega Knight Mighty Miner
Firecracker Bats Zap Witch Princess
Bats Knight Witch
Mega Knight Mighty Miner Knight
Zap Mega Knight Bats Knight Firecracker Witch
Witch
Mega Knight Bats Knight Witch
Mega Knight Zap
Mega Knight Knight Witch
Firecracker Witch Princess Mega Knight
Witch Bats Zap Knight Firecracker Mighty Miner
Bats Mega Knight Zap Firecracker Witch Princess Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker
Firecracker Zap Princess
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Witch Princess
Firecracker Witch Princess
Zap Firecracker Princess
Zap Firecracker
Bats
Firecracker Zap Knight Princess
Zap Firecracker Princess
Knight Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Witch Princess
Firecracker Princess Mega Knight
Bats
Zap Firecracker Princess Mega Knight
Zap Firecracker Witch Princess Mega Knight
Mega Knight
Princess
Zap
Zap Firecracker Witch Princess Mega Knight
Witch
Firecracker Zap Witch Princess
Zap Witch Princess Mega Knight
Zap Firecracker
Bats Zap Firecracker Witch Princess
Zap Bats Firecracker Witch
Zap Mega Knight
Zap Firecracker Princess
Mighty Miner Mega Knight
Firecracker Princess
Zap Bats Witch Princess
Zap Firecracker Witch Princess
Knight Firecracker Princess Mega Knight
Zap Firecracker Princess
Zap
Firecracker Mega Knight
Zap Bats Firecracker Witch Princess
Firecracker Bats Zap Witch Princess
Zap Firecracker Witch Princess Mega Knight

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