My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Miner
Giant Snowball
Bats Hog Rider Miner
Zap
Bats
Barbarian Barrel
Knight Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Wizard P.E.K.K.A Miner
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Miner Hog Rider Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Miner

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Miner Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Miner Bats Knight Poison
Knight
Bats Hog Rider Zap Wizard Poison Miner
Hog Rider
Bats Zap Knight Wizard Poison
Wizard
Knight Hog Rider P.E.K.K.A Miner
Poison
P.E.K.K.A Miner Zap Knight Hog Rider
P.E.K.K.A
Zap Poison Bats Wizard
Miner
Bats Zap Poison Knight Wizard

Defense Synergies 1 9

Bats
Knight Zap P.E.K.K.A
Zap
Bats Knight Poison P.E.K.K.A Miner
Knight
Bats Zap Wizard Poison
Hog Rider
Wizard
Knight P.E.K.K.A
Poison
Zap Knight
P.E.K.K.A
Bats Zap Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight
Poison P.E.K.K.A
Bats Zap
Bats Zap Wizard Poison
Zap Poison P.E.K.K.A
P.E.K.K.A
Knight Miner
Bats Poison Zap Knight Wizard
Bats Zap Wizard Poison
P.E.K.K.A Bats Zap Knight Wizard
Wizard Bats Zap Poison P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Wizard Bats Knight Poison P.E.K.K.A
Bats Zap Knight Wizard
Zap Wizard Poison Bats Knight
P.E.K.K.A
Wizard Bats Knight Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Poison Zap Knight Wizard Miner
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight
Wizard Poison Bats Zap
P.E.K.K.A Bats Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Poison
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Poison
P.E.K.K.A Knight Wizard
Wizard
Bats Zap Knight Poison P.E.K.K.A
Bats Poison Zap Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap Miner
Poison Miner
Knight Poison
Wizard Poison Zap
Wizard Poison Bats Zap
Wizard Poison
Poison Zap Wizard
Poison Miner Zap Wizard
Bats Poison
Poison Miner Zap Knight Wizard
Poison Zap Wizard
Poison Knight Miner
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Bats
Zap Wizard Poison
Zap Wizard Poison Miner
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Miner Zap Wizard
Zap Wizard Poison Miner
Poison Miner Zap
Poison Bats Zap Wizard
Zap Bats Wizard Poison
Poison Zap Wizard Miner
Zap Poison
P.E.K.K.A
Wizard Poison
Zap Bats
Poison Zap Wizard
Poison Miner Knight Wizard
Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison
Bats Zap Poison
Poison Zap Miner
P.E.K.K.A
Wizard

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