My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Knight Inferno Tower Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard Witch
Fireball
Inferno Tower Wizard Witch
Poison
Bats Inferno Tower Wizard Witch
Lightning
Knight Mini P.E.K.K.A Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Mini P.E.K.K.A Freeze Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Mini P.E.K.K.A
Zap
Bats Knight Mini P.E.K.K.A Freeze Witch
Knight
Bats Zap Wizard Witch
Mini P.E.K.K.A
Bats Zap Wizard
Inferno Tower
Wizard
Knight Mini P.E.K.K.A
Freeze
Zap
Witch
Zap Knight

Defense Synergies 3 14

Bats
Knight Zap Mini P.E.K.K.A Inferno Tower Freeze
Zap
Mini P.E.K.K.A Bats Knight Inferno Tower Witch
Knight
Bats Inferno Tower Zap Mini P.E.K.K.A Wizard Witch
Mini P.E.K.K.A
Zap Bats Knight Wizard Freeze Witch
Inferno Tower
Knight Bats Zap
Wizard
Knight Mini P.E.K.K.A Freeze
Freeze
Bats Mini P.E.K.K.A Wizard
Witch
Zap Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Bats Zap Knight Witch
Mini P.E.K.K.A Inferno Tower Witch Bats Knight Freeze
Mini P.E.K.K.A Inferno Tower Witch Bats Knight
Mini P.E.K.K.A
Freeze Bats Zap
Bats Inferno Tower Zap Wizard Freeze Witch
Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Witch
Knight Mini P.E.K.K.A Inferno Tower
Bats Witch Zap Knight Wizard Freeze
Inferno Tower Bats Zap Wizard Witch
Mini P.E.K.K.A Inferno Tower Bats Zap Knight Wizard Freeze Witch
Wizard Bats Zap Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A Inferno Tower Knight
Inferno Tower Zap Mini P.E.K.K.A Freeze
Wizard Bats Knight Mini P.E.K.K.A Inferno Tower Witch
Bats Zap Knight Wizard Witch
Zap Wizard Freeze Witch Bats Knight
Mini P.E.K.K.A Inferno Tower
Wizard Bats Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Inferno Tower Witch
Zap Knight Mini P.E.K.K.A Wizard
Bats Zap Knight Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Bats Zap Knight Inferno Tower
Inferno Tower Knight Mini P.E.K.K.A Witch
Wizard Bats Zap Freeze Witch
Mini P.E.K.K.A Bats Knight Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Knight
Zap Freeze Bats Knight Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch
Bats Knight Mini P.E.K.K.A Inferno Tower Witch
Zap
Mini P.E.K.K.A Knight Inferno Tower Wizard Witch
Wizard Witch
Inferno Tower Witch Bats Zap Knight Mini P.E.K.K.A Freeze
Bats Zap Mini P.E.K.K.A Inferno Tower Wizard Freeze Witch
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Wizard Zap
Wizard Bats Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Bats Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard
Knight
Freeze
Zap
Zap Wizard Witch
Wizard
Freeze
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Witch
Wizard
Zap
Zap Freeze Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Freeze Witch
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
Wizard
Zap Bats Freeze Witch
Zap Wizard Witch
Freeze
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Bats Freeze Witch
Bats Zap Witch
Zap Freeze Witch
Wizard

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