My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Knight Skeleton Army Executioner
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Skeleton Army Balloon Executioner P.E.K.K.A
Fireball
Skeleton Army Balloon Executioner
Poison
Bats Skeleton Army Balloon Executioner
Lightning
Knight Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Army Tornado Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Army

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap P.E.K.K.A
Zap
Tornado Balloon P.E.K.K.A Bats Knight Executioner
Knight
Bats Balloon Executioner Zap
Skeleton Army
Tornado
Zap Executioner P.E.K.K.A Balloon
Balloon
Bats Zap Knight Tornado Executioner
Executioner
Knight Tornado Zap Balloon P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Executioner

Defense Synergies 4 10

Bats
Knight Zap P.E.K.K.A
Zap
Bats Knight Skeleton Army Tornado Executioner P.E.K.K.A
Knight
Bats Executioner Zap Skeleton Army Tornado
Skeleton Army
Zap Knight Executioner
Tornado
Executioner P.E.K.K.A Zap Knight
Balloon
Executioner
Knight Tornado Zap Skeleton Army
P.E.K.K.A
Tornado Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Skeleton Army P.E.K.K.A Bats Zap Knight Executioner
Skeleton Army Tornado P.E.K.K.A Bats Knight Executioner
Skeleton Army P.E.K.K.A Bats Knight
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Bats Zap Executioner
Bats Tornado Zap Executioner
Zap P.E.K.K.A
P.E.K.K.A Skeleton Army Tornado
Knight Skeleton Army Tornado
Bats Skeleton Army Executioner Zap Knight Tornado
Executioner Bats Zap Tornado
Skeleton Army P.E.K.K.A Bats Zap Knight
Skeleton Army Executioner Bats Zap Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Tornado Zap P.E.K.K.A
Bats Knight Skeleton Army Tornado Executioner P.E.K.K.A
Bats Zap Knight Skeleton Army Tornado Executioner
Zap Tornado Executioner Bats Knight
P.E.K.K.A Tornado
Skeleton Army Bats Knight Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap P.E.K.K.A
Zap Knight Executioner
Skeleton Army P.E.K.K.A Bats Zap Knight
Skeleton Army P.E.K.K.A Bats Zap Knight Tornado
P.E.K.K.A Knight Skeleton Army Executioner
Executioner Bats Zap Tornado
Skeleton Army P.E.K.K.A Bats Knight
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Bats Knight Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A Knight Executioner
Skeleton Army Executioner
Skeleton Army Bats Zap Knight Tornado Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Bats Skeleton Army
Zap Tornado Executioner
Knight Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner
P.E.K.K.A

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