My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Ram Rider Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider Mighty Miner
Giant Snowball
Bats Mega Minion Baby Dragon Ram Rider Mighty Miner
Zap
Bats Ram Rider Mighty Miner
Barbarian Barrel
The Log
Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Baby Dragon Ram Rider
Fireball
Mega Minion Baby Dragon Ram Rider Mighty Miner
Poison
Bats Mega Minion
Lightning
Mega Minion Baby Dragon Ram Rider Mighty Miner
Rocket
Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Tornado Baby Dragon Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Tornado Baby Dragon Mighty Miner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mega Minion Baby Dragon Ram Rider
Zap
Mega Minion Tornado Ram Rider Bats Baby Dragon Mega Knight Mighty Miner
Mega Minion
Zap Bats Baby Dragon Mega Knight
Tornado
Zap Baby Dragon Ram Rider Mega Knight
Baby Dragon
Tornado Bats Zap Mega Minion Ram Rider Mega Knight
Ram Rider
Zap Bats Tornado Baby Dragon Mega Knight
Mega Knight
Bats Zap Mega Minion Tornado Baby Dragon Ram Rider
Mighty Miner
Zap

Defense Synergies 2 14

Bats
Zap Baby Dragon Mega Knight
Zap
Mega Minion Mega Knight Bats Tornado Baby Dragon Ram Rider Mighty Miner
Mega Minion
Zap Tornado Baby Dragon Mega Knight
Tornado
Zap Mega Minion Baby Dragon Ram Rider Mega Knight
Baby Dragon
Bats Zap Mega Minion Tornado Mega Knight
Ram Rider
Zap Tornado
Mega Knight
Zap Bats Mega Minion Tornado Baby Dragon
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon Ram Rider
Bats Zap Mega Minion Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Bats Mega Minion
Bats Mega Minion Ram Rider Mega Knight
Tornado Mega Knight
Tornado Bats Zap Mega Minion Baby Dragon Mega Knight
Bats Mega Minion Tornado Ram Rider Zap Baby Dragon
Zap Baby Dragon Ram Rider Mega Knight
Mighty Miner Tornado
Tornado Mega Knight
Bats Zap Mega Minion Tornado Baby Dragon Ram Rider Mega Knight
Mega Minion Bats Zap Tornado Baby Dragon Ram Rider
Mega Knight Bats Zap Ram Rider
Mega Knight Bats Zap Mega Minion Tornado Baby Dragon
Ram Rider Mega Knight
Tornado Zap Ram Rider Mega Knight
Mega Knight Bats Tornado
Mega Knight Bats Zap Mega Minion Tornado Baby Dragon Ram Rider
Zap Tornado Baby Dragon Bats Mega Minion Ram Rider Mega Knight
Tornado Ram Rider
Mega Knight Bats Baby Dragon
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Mega Minion Baby Dragon Mega Knight
Mega Knight Bats Zap Ram Rider
Mega Knight Bats Zap Tornado Ram Rider
Ram Rider Mega Knight Mighty Miner
Bats Zap Tornado Baby Dragon Ram Rider
Bats Mega Minion Ram Rider
Mega Knight Mighty Miner
Zap Mega Knight Bats Mega Minion Tornado Baby Dragon
Mega Minion
Mega Knight Bats Mega Minion
Mega Knight Zap Tornado
Mega Knight Ram Rider
Baby Dragon Mega Knight
Bats Zap Mega Minion Tornado Baby Dragon Mighty Miner
Bats Mega Knight Zap Mega Minion Baby Dragon Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Ram Rider
Baby Dragon
Zap Baby Dragon Mega Knight
Bats Zap Mega Minion Tornado Baby Dragon Ram Rider
Tornado Baby Dragon
Zap Tornado Baby Dragon Ram Rider
Zap Tornado Ram Rider
Bats Tornado
Zap Tornado Ram Rider
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Tornado
Bats
Zap Mega Minion Baby Dragon Mega Knight
Zap Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon Mega Knight
Mega Minion
Zap Tornado Baby Dragon Ram Rider
Zap Tornado Baby Dragon Ram Rider Mega Knight
Zap Tornado Baby Dragon
Bats Zap Tornado Baby Dragon
Zap Bats Mega Minion
Mega Minion
Zap Mega Knight
Zap
Mighty Miner Mega Knight
Zap Bats
Zap Mega Minion Tornado Baby Dragon Ram Rider
Mega Minion Baby Dragon Mega Knight
Zap Baby Dragon
Zap Tornado
Mega Minion Mega Knight
Zap Bats Tornado Baby Dragon
Bats Zap Tornado
Zap Tornado Baby Dragon Mega Knight
Mega Knight

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