My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats X-Bow P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Clone
Zap
Bats Clone X-Bow
Barbarian Barrel
Clone X-Bow
The Log
Mini P.E.K.K.A Clone X-Bow
Earthquake
Clone X-Bow
Arrows
Bats Clone
Royal Delivery
Bats Mini P.E.K.K.A Clone P.E.K.K.A
Fireball
Clone X-Bow
Poison
Bats Clone X-Bow
Lightning
Mini P.E.K.K.A X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Clone P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Clone Mini P.E.K.K.A X-Bow P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Clone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Clone X-Bow P.E.K.K.A
Zap
Mirror X-Bow P.E.K.K.A Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Zap Mirror X-Bow Mega Knight
Mirror
Zap Mini P.E.K.K.A X-Bow
Clone
Bats
X-Bow
Zap Bats Mini P.E.K.K.A Mirror
P.E.K.K.A
Zap Bats
Mega Knight
Bats Zap Mini P.E.K.K.A

Defense Synergies 3 9

Bats
Zap Mini P.E.K.K.A X-Bow P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mirror Mega Knight Bats X-Bow P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Mirror
Mirror
Zap Mini P.E.K.K.A Mega Knight
Clone
X-Bow
Bats Zap
P.E.K.K.A
Bats Zap
Mega Knight
Zap Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap X-Bow
Mini P.E.K.K.A P.E.K.K.A Bats Zap X-Bow Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A P.E.K.K.A Bats Mega Knight
Mini P.E.K.K.A X-Bow P.E.K.K.A Mega Knight
Bats Zap X-Bow Mega Knight
Bats Zap X-Bow
Zap X-Bow P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A X-Bow
Mini P.E.K.K.A Mega Knight
Bats Zap X-Bow Mega Knight
Bats Zap
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Zap X-Bow
Mega Knight Bats Zap Mini P.E.K.K.A X-Bow P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A X-Bow Mega Knight
Zap Mini P.E.K.K.A X-Bow P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A X-Bow P.E.K.K.A
Mega Knight Bats Zap X-Bow
Zap Bats Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap X-Bow P.E.K.K.A
Zap Mini P.E.K.K.A X-Bow Mega Knight
P.E.K.K.A Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Zap X-Bow
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A X-Bow
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A X-Bow P.E.K.K.A
Bats Mega Knight Zap Mini P.E.K.K.A P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Zap X-Bow
X-Bow
Zap Mega Knight
Bats Zap
X-Bow Zap
Zap X-Bow
Bats Mini P.E.K.K.A X-Bow
Zap X-Bow
Zap
X-Bow
Zap X-Bow
X-Bow Zap
X-Bow Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A X-Bow Mega Knight
Zap X-Bow Mega Knight
X-Bow Mega Knight
X-Bow
Zap X-Bow
Zap Mega Knight
X-Bow Zap
Zap X-Bow Mega Knight
Zap X-Bow
Bats Zap X-Bow
Zap Bats
Mini P.E.K.K.A
Zap X-Bow Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Bats X-Bow
Zap
Mini P.E.K.K.A Mega Knight
Zap
Zap
P.E.K.K.A Mega Knight
Zap Bats
Bats Zap
Zap X-Bow Mega Knight
P.E.K.K.A
Mega Knight

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