My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Inferno Dragon
Giant Snowball
Bats Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Bats Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Skeleton Army Ice Wizard Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Skeleton Army Balloon Ice Wizard Inferno Dragon Lumberjack
Fireball
Skeleton Army Balloon Ice Wizard Inferno Dragon Lumberjack
Poison
Bats Skeleton Army Balloon Ice Wizard
Lightning
Mini P.E.K.K.A Balloon Ice Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Ice Wizard Mini P.E.K.K.A Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap
Balloon Bats Mini P.E.K.K.A Ice Wizard Lumberjack
Mini P.E.K.K.A
Bats Zap Ice Wizard Lumberjack
Skeleton Army
Balloon
Bats Zap Lumberjack Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Balloon Lumberjack
Inferno Dragon
Bats
Lumberjack
Balloon Bats Zap Mini P.E.K.K.A Ice Wizard

Defense Synergies 1 16

Bats
Zap Mini P.E.K.K.A Ice Wizard Inferno Dragon Lumberjack
Zap
Mini P.E.K.K.A Bats Skeleton Army Ice Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A
Zap Bats Skeleton Army Ice Wizard
Skeleton Army
Zap Mini P.E.K.K.A Ice Wizard Inferno Dragon Lumberjack
Balloon
Ice Wizard
Bats Zap Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Inferno Dragon
Bats Zap Skeleton Army Ice Wizard
Lumberjack
Bats Zap Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Bats Zap Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Ice Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Bats Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Bats Zap Ice Wizard Lumberjack
Bats Inferno Dragon Zap Ice Wizard
Zap
Mini P.E.K.K.A Inferno Dragon Skeleton Army Ice Wizard Lumberjack
Skeleton Army Mini P.E.K.K.A Ice Wizard Lumberjack
Bats Skeleton Army Ice Wizard Zap Lumberjack
Inferno Dragon Bats Zap Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Zap Ice Wizard
Skeleton Army Bats Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Bats Mini P.E.K.K.A Skeleton Army Lumberjack
Bats Zap Skeleton Army Ice Wizard Lumberjack
Zap Bats Ice Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army Bats Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Zap
Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army Lumberjack Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Bats Zap Ice Wizard
Mini P.E.K.K.A Skeleton Army Bats Ice Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Zap Bats Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Lumberjack
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army
Skeleton Army Bats Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Bats Zap Mini P.E.K.K.A Ice Wizard Inferno Dragon
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap
Bats Zap Ice Wizard
Zap Ice Wizard
Zap
Bats Mini P.E.K.K.A Lumberjack
Zap
Zap
Zap
Zap
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Zap
Zap Ice Wizard
Inferno Dragon
Zap Ice Wizard
Zap
Zap
Bats Zap Ice Wizard
Zap Bats
Mini P.E.K.K.A
Zap
Zap
Zap Bats Skeleton Army
Zap Ice Wizard
Mini P.E.K.K.A Lumberjack
Zap
Zap
Zap Bats
Bats Zap
Zap
Inferno Dragon

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