My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Clone
Giant Snowball
Bats Skeleton Barrel Skeleton Army Clone Lumberjack
Zap
Bats Skeleton Barrel Skeleton Army Clone
Barbarian Barrel
Skeleton Barrel Skeleton Army Clone Hunter Lumberjack
The Log
Skeleton Barrel Skeleton Army Clone Hunter Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Barrel Skeleton Army Clone
Royal Delivery
Bats Skeleton Barrel Skeleton Army Clone Hunter Lumberjack
Fireball
Skeleton Barrel Skeleton Army Clone Hunter Lumberjack
Poison
Bats Skeleton Barrel Skeleton Army Clone Hunter
Lightning
Hunter Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Skeleton Barrel Skeleton Army Clone Hunter Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Skeleton Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Clone Lumberjack
Zap
Mirror Bats Skeleton Barrel Hunter Lumberjack
Skeleton Barrel
Bats Clone Zap Mirror Lumberjack
Mirror
Zap Skeleton Barrel Skeleton Army Lumberjack
Skeleton Army
Clone Mirror
Clone
Skeleton Barrel Skeleton Army Bats Lumberjack
Hunter
Zap Lumberjack
Lumberjack
Bats Zap Skeleton Barrel Mirror Clone Hunter

Defense Synergies 2 11

Bats
Zap Hunter Lumberjack
Zap
Mirror Bats Skeleton Barrel Skeleton Army Hunter Lumberjack
Skeleton Barrel
Zap
Mirror
Zap Skeleton Army Hunter Lumberjack
Skeleton Army
Mirror Zap Lumberjack
Clone
Hunter
Bats Zap Mirror Lumberjack
Lumberjack
Bats Zap Mirror Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Skeleton Army Hunter Lumberjack Bats Zap
Skeleton Army Hunter Lumberjack Bats
Skeleton Army Hunter Lumberjack Bats
Skeleton Army Lumberjack
Skeleton Army Bats Zap Hunter Lumberjack
Bats Hunter Zap
Zap Skeleton Barrel
Hunter Skeleton Army Lumberjack
Skeleton Army Hunter Lumberjack
Bats Skeleton Army Zap Hunter Lumberjack
Hunter Bats Zap
Skeleton Army Hunter Lumberjack Bats Zap
Skeleton Army Bats Zap Hunter Lumberjack
Skeleton Army Hunter Lumberjack
Skeleton Army Zap Hunter Lumberjack
Bats Skeleton Army Hunter Lumberjack
Bats Zap Skeleton Army Hunter Lumberjack
Zap Hunter Bats Lumberjack
Hunter Lumberjack
Skeleton Army Bats Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Skeleton Barrel Hunter Lumberjack
Skeleton Army Lumberjack Bats Zap Hunter
Skeleton Army Hunter Lumberjack Bats Zap
Skeleton Army Hunter Lumberjack
Bats Zap Skeleton Barrel Hunter
Skeleton Army Bats Hunter Lumberjack
Skeleton Army Hunter Lumberjack
Zap Bats Skeleton Army
Skeleton Army
Bats Hunter Lumberjack
Skeleton Army Zap
Skeleton Army Hunter Lumberjack
Skeleton Army
Skeleton Army Bats Zap Hunter Lumberjack
Bats Zap Hunter
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Zap
Bats Zap Skeleton Barrel Hunter
Zap Skeleton Barrel Hunter
Zap Skeleton Barrel
Bats Lumberjack
Zap Skeleton Barrel
Zap
Skeleton Barrel Hunter
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Hunter
Skeleton Barrel
Bats
Zap Skeleton Barrel Hunter
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Hunter
Zap Skeleton Barrel Hunter
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Zap Hunter
Zap Bats Skeleton Barrel
Zap Hunter
Zap
Zap Skeleton Barrel Bats Skeleton Army
Zap Hunter
Hunter Lumberjack
Zap Skeleton Barrel
Zap
Zap Bats
Bats Zap
Zap Skeleton Barrel

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