My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Prince
Giant Snowball
Bats Goblin Gang Battle Ram Witch
Zap
Bats Goblin Gang Battle Ram Witch Prince
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Witch
The Log
Goblin Gang Battle Ram Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Valkyrie Battle Ram Witch Prince
Fireball
Goblin Gang Battle Ram Witch
Poison
Bats Goblin Gang Witch
Lightning
Valkyrie Battle Ram Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Goblin Gang Valkyrie Battle Ram Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Goblin Gang

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Battle Ram Prince
Zap
Battle Ram Prince Bats Giant Snowball Valkyrie Witch
Giant Snowball
Battle Ram Zap Valkyrie Witch Prince
Goblin Gang
Valkyrie Battle Ram Prince
Valkyrie
Bats Prince Zap Giant Snowball Goblin Gang Battle Ram Witch
Battle Ram
Zap Giant Snowball Bats Goblin Gang Valkyrie Witch
Witch
Zap Giant Snowball Valkyrie Battle Ram Prince
Prince
Zap Valkyrie Bats Giant Snowball Goblin Gang Witch

Defense Synergies 1 17

Bats
Zap Giant Snowball Valkyrie Prince
Zap
Bats Giant Snowball Goblin Gang Valkyrie Witch Prince
Giant Snowball
Goblin Gang Bats Zap Valkyrie Witch Prince
Goblin Gang
Giant Snowball Zap Valkyrie Prince
Valkyrie
Bats Zap Giant Snowball Goblin Gang Witch Prince
Battle Ram
Witch
Zap Giant Snowball Valkyrie Prince
Prince
Bats Zap Giant Snowball Goblin Gang Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Bats Zap Goblin Gang Valkyrie Witch Prince
Goblin Gang Witch Prince Bats Giant Snowball Valkyrie
Witch Prince Bats Goblin Gang Valkyrie
Valkyrie Prince
Goblin Gang Bats Zap Giant Snowball Valkyrie
Bats Giant Snowball Zap Goblin Gang Witch
Zap Valkyrie
Witch Goblin Gang Prince
Goblin Gang Giant Snowball Valkyrie Prince
Bats Goblin Gang Valkyrie Witch Zap Giant Snowball
Bats Zap Giant Snowball Goblin Gang Witch
Prince Bats Zap Giant Snowball Goblin Gang Valkyrie Witch
Valkyrie Bats Zap Giant Snowball Goblin Gang Witch Prince
Goblin Gang Prince
Zap Giant Snowball Goblin Gang Prince
Bats Goblin Gang Valkyrie Witch Prince
Valkyrie Bats Zap Giant Snowball Goblin Gang Witch Prince
Zap Giant Snowball Valkyrie Witch Bats
Prince
Goblin Gang Valkyrie Bats Giant Snowball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Giant Snowball Witch Prince
Zap Giant Snowball Goblin Gang Valkyrie Prince
Goblin Gang Bats Zap Valkyrie Witch Prince
Goblin Gang Valkyrie Prince Bats Zap
Goblin Gang Valkyrie Witch Prince
Bats Zap Giant Snowball Goblin Gang Witch
Goblin Gang Prince Bats Valkyrie Witch
Valkyrie Prince
Zap Bats Giant Snowball Valkyrie Witch Prince
Witch Goblin Gang
Bats Valkyrie Witch Prince
Zap Giant Snowball Valkyrie Prince
Prince Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Witch Bats Zap Valkyrie Prince
Bats Valkyrie Zap Giant Snowball Witch
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Giant Snowball
Valkyrie Prince
Zap Giant Snowball Valkyrie
Bats Zap Giant Snowball Witch
Witch
Zap Giant Snowball
Zap Giant Snowball
Bats Giant Snowball Goblin Gang Prince
Zap Valkyrie Prince
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball Prince
Zap Giant Snowball Witch
Giant Snowball
Bats
Zap Giant Snowball Prince
Zap Giant Snowball Valkyrie Witch
Prince
Giant Snowball
Prince
Zap Giant Snowball
Zap Giant Snowball Valkyrie Witch
Witch
Zap Giant Snowball Witch
Zap Giant Snowball Witch Prince
Zap
Bats Zap Giant Snowball Witch
Zap Bats Giant Snowball Witch
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Prince
Giant Snowball
Zap Bats Goblin Gang Witch Prince
Zap Giant Snowball Witch
Goblin Gang Valkyrie Prince
Zap Giant Snowball
Zap Giant Snowball
Prince
Zap Bats Giant Snowball Goblin Gang Witch
Bats Zap Giant Snowball Witch
Zap Giant Snowball Witch Prince
Prince

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