My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Fisherman Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Fisherman
Giant Snowball
Bats Clone Witch Fisherman Lumberjack
Zap
Bats Clone Witch Fisherman
Barbarian Barrel
Valkyrie Clone Witch Lumberjack
The Log
Clone Witch Fisherman Lumberjack
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Valkyrie Clone Witch Fisherman Lumberjack
Fireball
Clone Witch Fisherman Lumberjack
Poison
Bats Clone Witch Fisherman
Lightning
Valkyrie Witch Fisherman Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Clone Fisherman Valkyrie Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Clone Fisherman

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Clone Fisherman Lumberjack
Zap
Bats Valkyrie Witch Fisherman Lumberjack Mega Knight
Valkyrie
Bats Lumberjack Zap Witch Fisherman
Clone
Bats Witch Lumberjack
Witch
Zap Valkyrie Clone Lumberjack Mega Knight
Fisherman
Bats Zap Valkyrie Mega Knight
Lumberjack
Valkyrie Bats Zap Clone Witch Mega Knight
Mega Knight
Bats Zap Witch Fisherman Lumberjack

Defense Synergies 1 16

Bats
Zap Valkyrie Fisherman Lumberjack Mega Knight
Zap
Mega Knight Bats Valkyrie Witch Fisherman Lumberjack
Valkyrie
Bats Zap Witch Fisherman Lumberjack
Clone
Witch
Zap Valkyrie Fisherman Lumberjack Mega Knight
Fisherman
Bats Zap Valkyrie Witch Mega Knight
Lumberjack
Bats Zap Valkyrie Witch
Mega Knight
Zap Bats Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Lumberjack Bats Zap Valkyrie Witch Fisherman Mega Knight
Witch Fisherman Lumberjack Mega Knight Bats Valkyrie
Witch Lumberjack Bats Valkyrie Fisherman Mega Knight
Valkyrie Lumberjack Mega Knight
Bats Zap Valkyrie Lumberjack Mega Knight
Bats Zap Witch
Zap Valkyrie Mega Knight
Witch Fisherman Lumberjack
Valkyrie Fisherman Lumberjack Mega Knight
Bats Valkyrie Witch Zap Fisherman Lumberjack Mega Knight
Bats Zap Witch
Lumberjack Mega Knight Bats Zap Valkyrie Witch
Valkyrie Mega Knight Bats Zap Witch Lumberjack
Lumberjack Mega Knight
Zap Fisherman Lumberjack Mega Knight
Mega Knight Bats Valkyrie Witch Fisherman Lumberjack
Mega Knight Bats Zap Valkyrie Witch Fisherman Lumberjack
Zap Valkyrie Witch Bats Fisherman Lumberjack Mega Knight
Fisherman Lumberjack
Valkyrie Mega Knight Bats Witch Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Witch Fisherman
Zap Valkyrie Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Valkyrie Witch Fisherman
Valkyrie Lumberjack Mega Knight Bats Zap Fisherman
Valkyrie Witch Fisherman Lumberjack Mega Knight
Bats Zap Witch
Bats Valkyrie Witch Lumberjack
Mega Knight Valkyrie Fisherman Lumberjack
Zap Mega Knight Bats Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch Lumberjack
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Witch Lumberjack
Valkyrie Witch Mega Knight
Witch Bats Zap Valkyrie Fisherman Lumberjack
Bats Valkyrie Mega Knight Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Fisherman
Valkyrie
Zap Valkyrie Mega Knight
Bats Zap Witch
Witch
Zap
Zap Fisherman
Bats Fisherman Lumberjack
Zap Valkyrie Fisherman
Zap
Fisherman
Fisherman
Zap Fisherman
Zap Witch
Mega Knight
Bats Fisherman
Zap Fisherman Mega Knight
Zap Valkyrie Witch Mega Knight
Mega Knight
Fisherman
Zap
Zap Valkyrie Witch Mega Knight
Witch Fisherman
Zap Witch Fisherman
Zap Witch Fisherman Mega Knight
Zap Fisherman
Bats Zap Witch
Zap Bats Witch
Zap Mega Knight
Zap
Mega Knight
Zap Bats Witch
Zap Witch
Valkyrie Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Mega Knight

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