My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Elite Barbarians Dart Goblin Electro Wizard
The Log
Elite Barbarians Dart Goblin
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Elite Barbarians Dart Goblin P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Dart Goblin Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Dart Goblin Rune Giant Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Rune Giant P.E.K.K.A
Zap
Elite Barbarians P.E.K.K.A Electro Wizard Bats Dart Goblin The Log
Elite Barbarians
Zap Bats Dart Goblin The Log
Dart Goblin
Zap Elite Barbarians Rune Giant P.E.K.K.A The Log
Rune Giant
Bats Dart Goblin Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Dart Goblin The Log
The Log
Zap Elite Barbarians Dart Goblin P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Rune Giant

Defense Synergies 2 16

Bats
Zap Dart Goblin P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Bats Elite Barbarians Dart Goblin P.E.K.K.A The Log
Elite Barbarians
Zap Dart Goblin The Log
Dart Goblin
Bats Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard
Rune Giant
P.E.K.K.A
The Log Bats Zap Dart Goblin Electro Wizard
The Log
P.E.K.K.A Bats Zap Elite Barbarians Dart Goblin Electro Wizard
Electro Wizard
Zap Bats Dart Goblin P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log Electro Wizard
Elite Barbarians P.E.K.K.A Bats Zap Dart Goblin The Log Electro Wizard
P.E.K.K.A Bats Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians P.E.K.K.A Bats Dart Goblin Electro Wizard
Elite Barbarians P.E.K.K.A The Log
The Log Bats Zap Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Zap
Zap Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Zap The Log
Bats Zap Dart Goblin Electro Wizard
P.E.K.K.A Bats Zap Elite Barbarians The Log Electro Wizard
Bats Zap Dart Goblin P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard
Bats Elite Barbarians P.E.K.K.A Electro Wizard
Bats Zap Elite Barbarians Dart Goblin The Log Electro Wizard
Zap The Log Bats Dart Goblin Electro Wizard
P.E.K.K.A Elite Barbarians Dart Goblin Electro Wizard
Bats Elite Barbarians Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians The Log
P.E.K.K.A Bats Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Bats Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Bats Zap Dart Goblin Electro Wizard
P.E.K.K.A Bats Elite Barbarians Dart Goblin Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Bats Elite Barbarians The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Elite Barbarians Dart Goblin
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A
Dart Goblin
Elite Barbarians Electro Wizard Bats Zap Dart Goblin P.E.K.K.A The Log
Bats Zap Elite Barbarians Dart Goblin P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
Zap The Log
Bats Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Bats Elite Barbarians Electro Wizard
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin
Zap Elite Barbarians Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Bats
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Dart Goblin Electro Wizard
Zap The Log
Zap Dart Goblin The Log
Elite Barbarians Bats Zap Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Elite Barbarians
Zap Dart Goblin The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin Electro Wizard
The Log
Dart Goblin Electro Wizard
The Log Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin P.E.K.K.A
Zap Bats Elite Barbarians Dart Goblin The Log Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin The Log Electro Wizard
P.E.K.K.A
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: