My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Ice Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Ice Wizard Royal Ghost
The Log
Elite Barbarians Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Wizard Ice Wizard Royal Ghost Ram Rider
Fireball
Elite Barbarians Wizard Ice Wizard Ram Rider
Poison
Bats Wizard Ice Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Ice Wizard Ram Rider
Rocket
Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Royal Ghost Fireball Mini P.E.K.K.A Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Ice Wizard Royal Ghost Fireball

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Mini P.E.K.K.A Ram Rider
Elite Barbarians
Bats Fireball Wizard Royal Ghost
Fireball
Elite Barbarians Ram Rider
Mini P.E.K.K.A
Bats Wizard Ice Wizard Ram Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Royal Ghost Ram Rider
Ice Wizard
Mini P.E.K.K.A Ram Rider
Royal Ghost
Elite Barbarians Wizard Ram Rider
Ram Rider
Bats Fireball Mini P.E.K.K.A Wizard Ice Wizard Royal Ghost

Defense Synergies 0 13

Bats
Mini P.E.K.K.A Ice Wizard
Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A Ice Wizard Ram Rider
Mini P.E.K.K.A
Bats Elite Barbarians Fireball Wizard Ice Wizard Royal Ghost Ram Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard
Bats Fireball Mini P.E.K.K.A Wizard
Royal Ghost
Mini P.E.K.K.A Wizard
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Ram Rider
Elite Barbarians Mini P.E.K.K.A Bats Ice Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Bats Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Bats Ice Wizard Ram Rider
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Bats Ice Wizard Royal Ghost
Bats Ram Rider Fireball Wizard Ice Wizard
Fireball Ram Rider
Mini P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Ice Wizard Royal Ghost
Bats Ice Wizard Fireball Wizard Royal Ghost Ram Rider
Bats Fireball Wizard Ice Wizard Ram Rider
Mini P.E.K.K.A Bats Elite Barbarians Fireball Wizard Ice Wizard Ram Rider
Fireball Wizard Bats Mini P.E.K.K.A Royal Ghost
Elite Barbarians Mini P.E.K.K.A Ram Rider
Elite Barbarians Fireball Mini P.E.K.K.A Ram Rider
Wizard Bats Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Bats Elite Barbarians Wizard Ice Wizard Royal Ghost Ram Rider
Wizard Bats Fireball Ice Wizard Royal Ghost Ram Rider
Mini P.E.K.K.A Elite Barbarians Ram Rider
Wizard Royal Ghost Bats Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball Royal Ghost
Fireball Elite Barbarians Mini P.E.K.K.A Wizard Royal Ghost
Bats Elite Barbarians Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Bats Elite Barbarians Fireball Ram Rider
Elite Barbarians Mini P.E.K.K.A Ram Rider
Fireball Wizard Bats Ice Wizard Ram Rider
Mini P.E.K.K.A Bats Elite Barbarians Fireball Ice Wizard Ram Rider
Mini P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Fireball Mini P.E.K.K.A
Bats Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Fireball Wizard Ram Rider
Wizard Fireball
Elite Barbarians Bats Fireball Mini P.E.K.K.A
Bats Elite Barbarians Fireball Mini P.E.K.K.A Wizard Ice Wizard Royal Ghost
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Ice Wizard Royal Ghost Ram Rider
Fireball
Fireball
Fireball Wizard
Fireball Wizard Bats Ice Wizard Ram Rider
Wizard
Fireball Wizard Ice Wizard Ram Rider
Fireball Wizard Ram Rider
Bats Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard Ram Rider
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard
Fireball Wizard Ice Wizard Royal Ghost Ram Rider
Fireball Wizard Ram Rider
Fireball
Elite Barbarians Bats Fireball Wizard Ice Wizard
Bats Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard Ice Wizard Ram Rider
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball
Bats Fireball
Fireball Royal Ghost
Fireball Wizard

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