My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard Magic Archer
The Log
Elite Barbarians Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Electro Wizard Magic Archer Ram Rider
Fireball
Elite Barbarians Electro Wizard Magic Archer Ram Rider
Poison
Bats Electro Wizard Magic Archer
Lightning
Elite Barbarians Valkyrie Electro Wizard Magic Archer Ram Rider
Rocket
Elite Barbarians Valkyrie Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Electro Wizard Magic Archer Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Ram Rider
Elite Barbarians
Valkyrie Bats Fireball The Log
Fireball
Elite Barbarians The Log Electro Wizard Magic Archer Ram Rider
Valkyrie
Bats Elite Barbarians Electro Wizard Magic Archer Ram Rider
The Log
Elite Barbarians Fireball Magic Archer Ram Rider
Electro Wizard
Fireball Valkyrie Magic Archer Ram Rider
Magic Archer
Ram Rider Fireball Valkyrie The Log Electro Wizard
Ram Rider
Magic Archer Bats Fireball Valkyrie The Log Electro Wizard

Defense Synergies 2 16

Bats
Valkyrie The Log Electro Wizard
Elite Barbarians
Valkyrie The Log
Fireball
The Log Valkyrie Electro Wizard Ram Rider
Valkyrie
Elite Barbarians Bats Fireball The Log Electro Wizard Magic Archer
The Log
Fireball Bats Elite Barbarians Valkyrie Electro Wizard Magic Archer Ram Rider
Electro Wizard
Bats Fireball Valkyrie The Log Magic Archer Ram Rider
Magic Archer
Valkyrie The Log Electro Wizard Ram Rider
Ram Rider
Fireball The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard Magic Archer Ram Rider
Elite Barbarians Bats Valkyrie The Log Electro Wizard Ram Rider
Ram Rider Bats Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Bats Valkyrie Electro Wizard Ram Rider
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Bats Valkyrie Electro Wizard Magic Archer
Bats Electro Wizard Ram Rider Fireball Magic Archer
Fireball Valkyrie The Log Electro Wizard Magic Archer Ram Rider
Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Fireball The Log Magic Archer Ram Rider
Bats Fireball Electro Wizard Magic Archer Ram Rider
Bats Elite Barbarians Fireball Valkyrie The Log Electro Wizard Ram Rider
Fireball Valkyrie Bats The Log Electro Wizard Magic Archer
Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Fireball The Log Electro Wizard Ram Rider
Bats Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bats Elite Barbarians The Log Electro Wizard Magic Archer Ram Rider
Valkyrie The Log Bats Fireball Electro Wizard Magic Archer Ram Rider
Elite Barbarians Electro Wizard Ram Rider
Valkyrie Bats Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians Valkyrie The Log Magic Archer
Bats Elite Barbarians Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Bats Elite Barbarians Fireball The Log Electro Wizard Ram Rider
Elite Barbarians Valkyrie Ram Rider
Fireball Bats Electro Wizard Magic Archer Ram Rider
Bats Elite Barbarians Fireball Valkyrie Electro Wizard Ram Rider
Elite Barbarians Valkyrie
Electro Wizard Bats Elite Barbarians Fireball Valkyrie The Log Magic Archer
Bats Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie The Log Electro Wizard
Elite Barbarians Fireball Valkyrie Ram Rider
Fireball Valkyrie Magic Archer
Elite Barbarians Electro Wizard Bats Fireball Valkyrie The Log Magic Archer
Bats Valkyrie Elite Barbarians Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball The Log Electro Wizard Magic Archer Ram Rider
Fireball The Log Magic Archer
Fireball Valkyrie The Log
Fireball Valkyrie The Log Magic Archer
Fireball Bats Magic Archer Ram Rider
The Log Magic Archer
Fireball The Log Magic Archer Ram Rider
Fireball The Log Ram Rider
Bats Elite Barbarians Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard Magic Archer Ram Rider
Fireball Magic Archer
Elite Barbarians Fireball The Log Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard Magic Archer
Fireball Valkyrie The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Magic Archer
Fireball The Log Electro Wizard Magic Archer Ram Rider
Fireball The Log Magic Archer Ram Rider
Fireball The Log Magic Archer
Elite Barbarians Bats Fireball Electro Wizard Magic Archer
Electro Wizard Bats Fireball
Elite Barbarians Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Magic Archer
Electro Wizard Bats Fireball Magic Archer
Fireball Electro Wizard Magic Archer Ram Rider
The Log Fireball
Fireball Valkyrie Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball The Log Electro Wizard Magic Archer
Bats Fireball Electro Wizard Magic Archer
Fireball The Log Electro Wizard Magic Archer
Fireball

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