My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Balloon Inferno Dragon
Giant Snowball
Bats Skeleton Army Balloon Inferno Dragon
Zap
Bats Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Balloon Inferno Dragon
Fireball
Elite Barbarians Wizard Skeleton Army Balloon Inferno Dragon
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Balloon Inferno Dragon
Rocket
Elite Barbarians Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Mini P.E.K.K.A Inferno Dragon Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Elite Barbarians Mini P.E.K.K.A Rage Inferno Dragon
Elite Barbarians
Rage Bats Wizard
Mini P.E.K.K.A
Bats Wizard Rage
Wizard
Elite Barbarians Mini P.E.K.K.A Rage Balloon
Rage
Elite Barbarians Balloon Bats Mini P.E.K.K.A Wizard
Skeleton Army
Balloon
Bats Rage Wizard
Inferno Dragon
Bats

Defense Synergies 0 8

Bats
Mini P.E.K.K.A Inferno Dragon
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bats Elite Barbarians Wizard Skeleton Army
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Rage
Skeleton Army
Mini P.E.K.K.A Wizard Inferno Dragon
Balloon
Inferno Dragon
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats
Bats Inferno Dragon Wizard
Mini P.E.K.K.A Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Wizard
Inferno Dragon Bats Wizard
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians Wizard
Wizard Skeleton Army Bats Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Wizard Bats Elite Barbarians Mini P.E.K.K.A Skeleton Army
Bats Elite Barbarians Wizard Skeleton Army
Wizard Bats Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Wizard Skeleton Army Bats Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon
Skeleton Army Bats Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Bats
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army Inferno Dragon
Bats Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Elite Barbarians Mini P.E.K.K.A
Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Bats Mini P.E.K.K.A Inferno Dragon
Bats Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard Bats
Wizard
Wizard
Wizard
Bats Elite Barbarians Mini P.E.K.K.A
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Wizard
Wizard
Inferno Dragon
Wizard
Wizard
Elite Barbarians Bats Wizard
Bats Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard
Wizard
Bats Skeleton Army
Wizard
Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians
Bats Elite Barbarians
Bats
Inferno Dragon
Wizard

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