My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Electro Giant Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Dark Prince Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Electro Giant Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Dark Prince Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Dark Prince Mighty Miner
Giant Snowball
Bats Goblin Barrel Lumberjack Mighty Miner
Zap
Bats Goblin Barrel Dark Prince Mighty Miner
Barbarian Barrel
Elite Barbarians Goblin Barrel Dark Prince Lumberjack
The Log
Elite Barbarians Goblin Barrel Dark Prince Lumberjack
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Elite Barbarians Goblin Barrel Dark Prince Lumberjack
Fireball
Elite Barbarians Goblin Barrel Lumberjack Mighty Miner
Poison
Bats
Lightning
Elite Barbarians Dark Prince Lumberjack Mighty Miner
Rocket
Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Electro Giant Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Barrel Dark Prince Lumberjack Mighty Miner Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Goblin Barrel Dark Prince

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Goblin Barrel Dark Prince Lumberjack
Elite Barbarians
Bats Lumberjack
Mirror
Goblin Barrel Electro Giant Lumberjack
Goblin Barrel
Mirror Dark Prince Mighty Miner Bats Lumberjack
Dark Prince
Goblin Barrel Electro Giant Bats Lumberjack
Electro Giant
Mirror Dark Prince Lumberjack
Lumberjack
Bats Elite Barbarians Mirror Goblin Barrel Dark Prince Electro Giant
Mighty Miner
Goblin Barrel

Defense Synergies 1 3

Bats
Dark Prince Lumberjack
Elite Barbarians
Dark Prince
Mirror
Lumberjack
Goblin Barrel
Dark Prince
Elite Barbarians Bats
Electro Giant
Lumberjack
Bats Mirror
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Lumberjack Bats Dark Prince
Lumberjack Bats Elite Barbarians Dark Prince
Elite Barbarians Lumberjack Bats Dark Prince
Elite Barbarians Dark Prince Lumberjack
Bats Dark Prince Lumberjack
Bats
Electro Giant
Mighty Miner Elite Barbarians Lumberjack
Elite Barbarians Dark Prince Lumberjack
Bats Dark Prince Electro Giant Lumberjack
Bats
Lumberjack Bats Elite Barbarians Dark Prince
Bats Dark Prince Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Electro Giant Lumberjack
Bats Elite Barbarians Dark Prince Lumberjack
Bats Elite Barbarians Dark Prince Lumberjack
Bats Dark Prince Lumberjack
Elite Barbarians Lumberjack
Dark Prince Bats Elite Barbarians Electro Giant Lumberjack
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Dark Prince Electro Giant
Elite Barbarians Lumberjack
Lumberjack Bats Elite Barbarians Dark Prince
Dark Prince Lumberjack Bats Elite Barbarians
Elite Barbarians Dark Prince Lumberjack Mighty Miner
Electro Giant Bats
Dark Prince Bats Elite Barbarians Lumberjack
Mighty Miner Elite Barbarians Dark Prince Lumberjack
Bats Elite Barbarians Dark Prince
Bats Elite Barbarians Dark Prince Lumberjack
Elite Barbarians Dark Prince Electro Giant
Elite Barbarians Dark Prince Lumberjack
Electro Giant
Elite Barbarians Electro Giant Bats Dark Prince Lumberjack Mighty Miner
Bats Elite Barbarians Dark Prince Electro Giant Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dark Prince
Dark Prince
Electro Giant Bats
Bats Elite Barbarians Lumberjack
Dark Prince
Elite Barbarians
Elite Barbarians
Bats
Dark Prince
Electro Giant
Electro Giant Dark Prince
Elite Barbarians Bats Electro Giant
Bats Electro Giant
Elite Barbarians
Mighty Miner
Bats Dark Prince
Dark Prince Lumberjack
Electro Giant
Elite Barbarians Dark Prince
Electro Giant Bats Elite Barbarians
Bats
Dark Prince Electro Giant

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