My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Electro Dragon Fisherman Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Dragon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs Fisherman Ram Rider
Giant Snowball
Bats Royal Hogs Baby Dragon Electro Dragon Fisherman Ram Rider
Zap
Bats Royal Hogs Fisherman Ram Rider
Barbarian Barrel
Elite Barbarians Royal Hogs Electro Wizard
The Log
Elite Barbarians Royal Hogs Fisherman Ram Rider
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Elite Barbarians Royal Hogs Baby Dragon Electro Dragon Fisherman Electro Wizard Ram Rider
Fireball
Elite Barbarians Royal Hogs Baby Dragon Electro Dragon Fisherman Electro Wizard Ram Rider
Poison
Bats Royal Hogs Electro Dragon Fisherman Electro Wizard
Lightning
Elite Barbarians Baby Dragon Electro Dragon Fisherman Electro Wizard Ram Rider
Rocket
Elite Barbarians Royal Hogs Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fisherman Baby Dragon Electro Wizard Royal Hogs Electro Dragon Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Fisherman Baby Dragon Electro Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Royal Hogs Baby Dragon Fisherman Ram Rider
Elite Barbarians
Bats
Royal Hogs
Bats Fisherman Electro Wizard
Baby Dragon
Bats Electro Dragon Fisherman Electro Wizard Ram Rider
Electro Dragon
Baby Dragon Fisherman
Fisherman
Bats Royal Hogs Baby Dragon Electro Dragon Ram Rider
Electro Wizard
Royal Hogs Baby Dragon Ram Rider
Ram Rider
Bats Baby Dragon Fisherman Electro Wizard

Defense Synergies 0 8

Bats
Baby Dragon Fisherman Electro Wizard
Elite Barbarians
Royal Hogs
Baby Dragon
Bats Electro Dragon
Electro Dragon
Baby Dragon Fisherman Electro Wizard
Fisherman
Bats Electro Dragon Ram Rider
Electro Wizard
Bats Electro Dragon Ram Rider
Ram Rider
Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon Electro Wizard Ram Rider
Elite Barbarians Bats Electro Dragon Fisherman Electro Wizard Ram Rider
Fisherman Ram Rider Bats Elite Barbarians Electro Dragon Electro Wizard
Elite Barbarians Bats Electro Dragon Fisherman Electro Wizard Ram Rider
Elite Barbarians
Bats Baby Dragon Electro Dragon Electro Wizard
Bats Electro Wizard Ram Rider Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Electro Wizard Ram Rider
Elite Barbarians Fisherman
Elite Barbarians Fisherman Electro Wizard
Bats Electro Wizard Baby Dragon Electro Dragon Fisherman Ram Rider
Bats Baby Dragon Electro Dragon Electro Wizard Ram Rider
Bats Elite Barbarians Electro Dragon Electro Wizard Ram Rider
Bats Baby Dragon Electro Dragon Electro Wizard
Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Fisherman Electro Wizard Ram Rider
Bats Elite Barbarians Electro Dragon Fisherman Electro Wizard
Bats Elite Barbarians Baby Dragon Electro Dragon Fisherman Electro Wizard Ram Rider
Baby Dragon Bats Electro Dragon Fisherman Electro Wizard Ram Rider
Elite Barbarians Fisherman Electro Wizard Ram Rider
Bats Elite Barbarians Baby Dragon Electro Dragon Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fisherman Electro Wizard
Electro Wizard Elite Barbarians Baby Dragon Electro Dragon Fisherman
Bats Elite Barbarians Electro Dragon Fisherman Electro Wizard Ram Rider
Bats Elite Barbarians Fisherman Electro Wizard Ram Rider
Elite Barbarians Fisherman Ram Rider
Bats Baby Dragon Electro Dragon Electro Wizard Ram Rider
Bats Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Fisherman
Electro Dragon Electro Wizard Bats Elite Barbarians Baby Dragon
Bats Elite Barbarians Electro Dragon
Elite Barbarians Electro Wizard
Elite Barbarians Ram Rider
Baby Dragon Electro Dragon
Elite Barbarians Electro Dragon Electro Wizard Bats Baby Dragon Fisherman
Bats Elite Barbarians Baby Dragon Electro Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Fisherman Electro Wizard Ram Rider
Baby Dragon Electro Dragon
Baby Dragon
Bats Baby Dragon Electro Dragon Ram Rider
Baby Dragon
Baby Dragon Electro Dragon Ram Rider
Electro Dragon Fisherman Ram Rider
Bats Elite Barbarians Electro Dragon Fisherman Electro Wizard
Electro Dragon Fisherman Electro Wizard Ram Rider
Baby Dragon Electro Dragon
Elite Barbarians Baby Dragon Fisherman
Baby Dragon Electro Dragon Fisherman
Elite Barbarians Baby Dragon Fisherman
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Bats Fisherman
Baby Dragon Electro Dragon Fisherman Electro Wizard
Baby Dragon Electro Dragon
Baby Dragon
Fisherman
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Fisherman
Baby Dragon Electro Dragon Fisherman Electro Wizard Ram Rider
Baby Dragon Electro Dragon Fisherman Ram Rider
Baby Dragon Fisherman
Elite Barbarians Bats Baby Dragon Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Bats
Elite Barbarians
Electro Dragon
Electro Dragon Electro Wizard
Electro Wizard Bats Electro Dragon
Baby Dragon Electro Dragon Electro Wizard Ram Rider
Baby Dragon Electro Dragon Electro Wizard
Baby Dragon Electro Dragon
Elite Barbarians Electro Dragon
Electro Dragon Bats Elite Barbarians Baby Dragon Electro Wizard
Bats Electro Dragon Electro Wizard
Electro Dragon Baby Dragon Electro Wizard
Electro Dragon

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