My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bandit Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Clone Bandit
Giant Snowball
Bats Clone
Zap
Bats Clone Bandit
Barbarian Barrel
Elite Barbarians Wizard Clone Bandit
The Log
Elite Barbarians Clone Bandit
Earthquake
Clone
Arrows
Bats Clone
Royal Delivery
Bats Elite Barbarians Wizard Clone Bandit Mother Witch
Fireball
Elite Barbarians Wizard Clone Bandit Mother Witch
Poison
Bats Wizard Clone Mother Witch
Lightning
Elite Barbarians Wizard Bandit Mother Witch
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Clone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Clone Bandit Mother Witch Golden Knight Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Clone Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Rage Clone Bandit
Elite Barbarians
Rage Bats Wizard Bandit Golden Knight
Wizard
Elite Barbarians Rage Bandit
Rage
Elite Barbarians Bats Wizard Mother Witch Golden Knight
Clone
Bats
Bandit
Bats Elite Barbarians Wizard Golden Knight
Mother Witch
Rage
Golden Knight
Elite Barbarians Rage Bandit

Defense Synergies 1 7

Bats
Bandit Golden Knight
Elite Barbarians
Mother Witch Wizard Golden Knight
Wizard
Elite Barbarians Bandit Golden Knight
Rage
Clone
Bandit
Bats Wizard
Mother Witch
Elite Barbarians Golden Knight
Golden Knight
Bats Elite Barbarians Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Elite Barbarians Bats Bandit
Bats Elite Barbarians Bandit
Elite Barbarians Bats Bandit
Elite Barbarians
Bats Bandit Mother Witch
Bats Wizard
Bandit Golden Knight
Elite Barbarians
Elite Barbarians Bandit
Bats Mother Witch Wizard Bandit
Bats Wizard
Bats Elite Barbarians Wizard Bandit
Wizard Bats Golden Knight
Elite Barbarians Bandit
Elite Barbarians Bandit
Wizard Bats Elite Barbarians
Bats Elite Barbarians Wizard Bandit Golden Knight
Wizard Bats Bandit Mother Witch
Elite Barbarians
Wizard Bats Elite Barbarians Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit
Bandit Elite Barbarians Wizard
Bandit Bats Elite Barbarians Golden Knight
Bats Elite Barbarians Bandit
Elite Barbarians Bandit
Wizard Mother Witch Bats
Bats Elite Barbarians Bandit
Elite Barbarians
Bats Elite Barbarians Bandit
Bats Elite Barbarians Golden Knight
Elite Barbarians
Elite Barbarians Wizard Bandit Golden Knight
Wizard
Elite Barbarians Bats Golden Knight
Bats Elite Barbarians Wizard Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Golden Knight
Bandit Golden Knight
Bandit
Wizard
Wizard Mother Witch Bats
Wizard
Wizard
Wizard Bandit Golden Knight
Bats Elite Barbarians
Wizard Bandit Golden Knight
Wizard
Elite Barbarians Bandit Golden Knight
Bandit
Elite Barbarians
Wizard Bandit Golden Knight
Wizard Bandit
Bats
Wizard Bandit
Wizard Mother Witch Golden Knight
Wizard
Mother Witch Wizard
Wizard Bandit Golden Knight
Wizard Bandit Golden Knight
Bandit Golden Knight
Elite Barbarians Bats Wizard Mother Witch
Bats Wizard
Elite Barbarians
Wizard Bandit
Wizard
Bats Bandit
Wizard
Wizard
Wizard
Elite Barbarians
Bats Elite Barbarians Golden Knight
Bats
Bandit Golden Knight
Wizard

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