My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Witch Prince Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Royal Hogs Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince Sparky
Giant Snowball
Royal Hogs Witch Princess
Zap
Royal Hogs Witch Prince Princess Sparky
Barbarian Barrel
Royal Hogs Barbarian Hut Witch Princess Electro Wizard Sparky
The Log
Royal Hogs Barbarian Hut Witch Prince Princess Sparky
Earthquake
Royal Hogs Barbarian Hut Witch
Arrows
Royal Hogs Witch Princess
Royal Delivery
Battle Healer Royal Hogs Witch Prince Princess Electro Wizard Sparky
Fireball
Battle Healer Royal Hogs Barbarian Hut Witch Princess Electro Wizard Sparky
Poison
Battle Healer Royal Hogs Barbarian Hut Witch Princess Electro Wizard Sparky
Lightning
Battle Healer Barbarian Hut Witch Prince Electro Wizard Sparky
Rocket
Battle Healer Royal Hogs Barbarian Hut Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Prince Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Battle Healer Electro Wizard Royal Hogs Witch Prince Barbarian Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Battle Healer Electro Wizard Royal Hogs

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Royal Hogs Barbarian Hut Witch Prince Princess Electro Wizard Sparky
Royal Hogs
Battle Healer Barbarian Hut Princess Electro Wizard
Barbarian Hut
Battle Healer Royal Hogs Princess
Witch
Battle Healer Prince
Prince
Battle Healer Witch Princess Electro Wizard
Princess
Battle Healer Royal Hogs Barbarian Hut Prince Sparky
Electro Wizard
Battle Healer Royal Hogs Prince Sparky
Sparky
Battle Healer Princess Electro Wizard

Defense Synergies 0 10

Battle Healer
Witch Prince Princess Electro Wizard Sparky
Royal Hogs
Barbarian Hut
Princess Electro Wizard
Witch
Battle Healer Prince Electro Wizard
Prince
Battle Healer Witch Electro Wizard
Princess
Battle Healer Barbarian Hut
Electro Wizard
Battle Healer Barbarian Hut Witch Prince
Sparky
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Electro Wizard Sparky
Barbarian Hut Sparky Battle Healer Witch Prince Electro Wizard
Barbarian Hut Witch Prince Sparky Electro Wizard
Barbarian Hut Witch Prince Sparky Electro Wizard
Battle Healer Prince Princess Sparky
Electro Wizard
Electro Wizard Barbarian Hut Witch Princess
Barbarian Hut Battle Healer Electro Wizard Sparky
Barbarian Hut Witch Sparky Prince Princess
Battle Healer Prince Electro Wizard Sparky
Witch Electro Wizard Princess
Barbarian Hut Witch Princess Electro Wizard
Barbarian Hut Prince Sparky Battle Healer Witch Electro Wizard
Barbarian Hut Sparky Witch Prince Princess Electro Wizard
Barbarian Hut Sparky Prince Electro Wizard
Barbarian Hut Prince Electro Wizard Sparky
Barbarian Hut Sparky Witch Prince Electro Wizard
Battle Healer Barbarian Hut Witch Prince Electro Wizard
Witch Battle Healer Barbarian Hut Princess Electro Wizard
Barbarian Hut Sparky Prince Electro Wizard
Battle Healer Witch Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Battle Healer Witch Prince Electro Wizard Sparky
Electro Wizard Battle Healer Prince
Battle Healer Barbarian Hut Witch Prince Electro Wizard Sparky
Prince Battle Healer Barbarian Hut Electro Wizard Sparky
Barbarian Hut Battle Healer Witch Prince Sparky
Witch Princess Electro Wizard
Prince Sparky Battle Healer Barbarian Hut Witch Electro Wizard
Battle Healer Barbarian Hut Prince Sparky
Electro Wizard Barbarian Hut Witch Prince Sparky
Witch Barbarian Hut Sparky
Witch Prince Sparky
Prince Electro Wizard
Prince Barbarian Hut Witch Sparky
Barbarian Hut Witch Princess Sparky
Witch Electro Wizard Sparky Battle Healer Barbarian Hut Prince
Battle Healer Barbarian Hut Witch Princess Electro Wizard Sparky
Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Hut Sparky
Princess Electro Wizard
Barbarian Hut Sparky
Barbarian Hut Prince Sparky
Sparky
Witch Princess
Witch Princess Sparky
Barbarian Hut Princess
Prince Electro Wizard Sparky
Prince Princess Electro Wizard Sparky
Princess
Barbarian Hut Princess Sparky
Princess
Princess Barbarian Hut Prince Sparky
Barbarian Hut Witch Princess Sparky
Barbarian Hut Princess Sparky
Sparky
Sparky
Prince Princess Electro Wizard Sparky
Witch Princess
Prince Sparky
Princess
Prince Sparky
Barbarian Hut
Witch Princess Sparky
Witch
Witch Princess Electro Wizard Sparky
Witch Prince Princess Sparky
Sparky
Witch Princess Electro Wizard Sparky
Electro Wizard Witch
Sparky
Sparky
Princess Electro Wizard Sparky
Prince Sparky
Princess Sparky
Electro Wizard Barbarian Hut Witch Prince Princess
Witch Princess Electro Wizard
Prince Princess Electro Wizard Sparky
Princess
Sparky
Prince Sparky
Witch Princess Electro Wizard Sparky
Witch Princess Electro Wizard
Witch Prince Princess Electro Wizard Sparky
Prince Sparky
Sparky

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