My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Rune Giant Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Rune Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Prince
Giant Snowball
Minions Royal Recruits
Zap
Minions Prince
Barbarian Barrel
Royal Recruits Valkyrie Electro Wizard
The Log
Royal Recruits Prince
Earthquake
Arrows
Minions Royal Recruits
Royal Delivery
Minions Royal Recruits Valkyrie Prince Electro Wizard
Fireball
Minions Electro Wizard
Poison
Minions Royal Recruits Electro Wizard
Lightning
Valkyrie Prince Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Rune Giant Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Minions Valkyrie Rune Giant Electro Wizard Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Arrows Minions Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Prince
Minions
Royal Recruits Valkyrie Rune Giant Prince
Royal Recruits
Minions Electro Wizard
Valkyrie
Prince Minions Electro Wizard
Rune Giant
Berserker Minions Electro Wizard
Prince
Valkyrie Arrows Minions Electro Wizard
Electro Wizard
Royal Recruits Valkyrie Rune Giant Prince

Defense Synergies 1 8

Berserker
Arrows
Valkyrie Prince
Minions
Valkyrie Royal Recruits Prince Electro Wizard
Royal Recruits
Minions
Valkyrie
Minions Arrows Prince Electro Wizard
Rune Giant
Prince
Arrows Minions Valkyrie Electro Wizard
Electro Wizard
Minions Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Valkyrie Electro Wizard
Minions Royal Recruits Valkyrie Prince Electro Wizard
Prince Minions Royal Recruits Valkyrie Electro Wizard
Royal Recruits Prince Minions Valkyrie Electro Wizard
Arrows Royal Recruits Valkyrie Prince
Arrows Minions Valkyrie Electro Wizard
Minions Electro Wizard Arrows
Arrows Royal Recruits Valkyrie Electro Wizard
Minions Royal Recruits Prince
Royal Recruits Valkyrie Prince Electro Wizard
Berserker Minions Valkyrie Electro Wizard Arrows Royal Recruits
Arrows Minions Electro Wizard
Royal Recruits Prince Minions Valkyrie Electro Wizard
Valkyrie Arrows Minions Royal Recruits Prince Electro Wizard
Royal Recruits Prince Electro Wizard
Royal Recruits Prince Electro Wizard
Arrows Minions Royal Recruits Valkyrie Prince Electro Wizard
Arrows Valkyrie Minions Royal Recruits Prince Electro Wizard
Arrows Valkyrie Minions Royal Recruits Electro Wizard
Royal Recruits Prince Electro Wizard
Royal Recruits Valkyrie Arrows Minions Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Prince Electro Wizard
Electro Wizard Arrows Valkyrie Prince
Royal Recruits Minions Valkyrie Prince Electro Wizard
Royal Recruits Valkyrie Prince Electro Wizard
Royal Recruits Valkyrie Prince
Arrows Minions Electro Wizard
Royal Recruits Prince Minions Valkyrie Electro Wizard
Royal Recruits Valkyrie Prince
Royal Recruits Electro Wizard Minions Valkyrie Prince
Royal Recruits
Minions Royal Recruits Valkyrie Prince
Royal Recruits Arrows Valkyrie Prince Electro Wizard
Royal Recruits Prince Valkyrie
Royal Recruits Valkyrie
Royal Recruits Electro Wizard Minions Valkyrie Prince
Arrows Minions Valkyrie Royal Recruits Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows Electro Wizard
Arrows
Arrows Royal Recruits Valkyrie Prince
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows
Minions Prince Electro Wizard
Arrows Royal Recruits Valkyrie Prince Electro Wizard
Arrows
Arrows Minions
Arrows Prince
Arrows
Arrows Royal Recruits
Arrows
Minions
Arrows Prince Electro Wizard
Arrows Valkyrie
Minions Prince
Arrows
Prince
Arrows Royal Recruits
Arrows Valkyrie
Arrows Electro Wizard
Arrows Prince
Arrows
Arrows Electro Wizard
Electro Wizard Minions
Arrows
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Minions Royal Recruits Prince
Arrows Electro Wizard
Arrows
Valkyrie Prince Electro Wizard
Arrows
Arrows
Royal Recruits Prince
Minions Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Prince Electro Wizard
Prince

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