My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Demolisher Wizard Rune Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Goblin Demolisher Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Goblin Demolisher Wizard Electro Wizard Lumberjack
Fireball
Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Goblin Demolisher Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Demolisher Rune Giant Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Valkyrie Goblin Demolisher Rune Giant Electro Wizard Lumberjack Wizard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Berserker Valkyrie Goblin Demolisher Rune Giant

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Valkyrie
Lumberjack Goblin Demolisher Wizard Electro Wizard
Goblin Demolisher
Valkyrie Lumberjack Goblin Machine
Wizard
Valkyrie Lumberjack
Rune Giant
Berserker Lumberjack Electro Wizard
Electro Wizard
Valkyrie Rune Giant Lumberjack
Lumberjack
Valkyrie Rune Giant Goblin Demolisher Wizard Electro Wizard
Goblin Machine
Goblin Demolisher

Defense Synergies 0 8

Berserker
Valkyrie
Wizard Electro Wizard Lumberjack
Goblin Demolisher
Lumberjack Goblin Machine
Wizard
Valkyrie Electro Wizard Lumberjack
Rune Giant
Electro Wizard
Valkyrie Wizard Lumberjack
Lumberjack
Valkyrie Goblin Demolisher Wizard Electro Wizard
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Demolisher Wizard Electro Wizard
Lumberjack Valkyrie Electro Wizard
Lumberjack Valkyrie Electro Wizard
Lumberjack Valkyrie Electro Wizard
Valkyrie Goblin Demolisher Lumberjack
Valkyrie Goblin Demolisher Electro Wizard Lumberjack
Electro Wizard Wizard
Valkyrie Electro Wizard
Lumberjack
Valkyrie Electro Wizard Lumberjack
Berserker Valkyrie Electro Wizard Goblin Demolisher Wizard Lumberjack
Wizard Electro Wizard
Lumberjack Valkyrie Wizard Electro Wizard
Valkyrie Wizard Goblin Demolisher Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Valkyrie Electro Wizard Lumberjack
Valkyrie Goblin Demolisher Wizard Electro Wizard Lumberjack
Valkyrie Wizard Goblin Demolisher Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Goblin Demolisher Wizard Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Valkyrie Wizard Lumberjack
Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack Electro Wizard
Valkyrie Lumberjack
Wizard Goblin Demolisher Electro Wizard
Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Valkyrie
Valkyrie Lumberjack
Valkyrie Electro Wizard
Valkyrie Wizard Lumberjack
Wizard Valkyrie Goblin Demolisher
Electro Wizard Valkyrie Lumberjack
Valkyrie Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Wizard Valkyrie Goblin Demolisher
Wizard Goblin Machine
Goblin Demolisher Wizard
Goblin Demolisher Wizard
Wizard
Electro Wizard Lumberjack
Valkyrie Wizard Electro Wizard Goblin Machine
Wizard
Goblin Demolisher Wizard
Goblin Demolisher Wizard
Goblin Demolisher Wizard Electro Wizard Goblin Machine
Valkyrie Goblin Demolisher Wizard Goblin Machine
Wizard
Goblin Demolisher Valkyrie Wizard Goblin Machine
Wizard Electro Wizard
Wizard
Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Lumberjack
Wizard
Electro Wizard
Electro Wizard
Electro Wizard
Wizard

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