My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Flying Machine Zappies Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Zappies Little Prince
Zap
Flying Machine Zappies Little Prince
Barbarian Barrel
Bomb Tower Zappies Little Prince
The Log
Suspicious Bush Zappies Little Prince
Earthquake
Bomb Tower Zappies
Arrows
Suspicious Bush Flying Machine Zappies Little Prince
Royal Delivery
Flying Machine Zappies Little Prince
Fireball
Suspicious Bush Bomb Tower Flying Machine Zappies Little Prince
Poison
Suspicious Bush Bomb Tower Flying Machine Zappies Little Prince
Lightning
Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rage Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Rage Void Little Prince Bomb Tower Flying Machine Zappies Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Rage Void Little Prince

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Bomb Tower
Flying Machine
Zappies Golem
Zappies
Flying Machine Rage Golem
Rage
Zappies
Void
Golem
Flying Machine Zappies
Little Prince

Defense Synergies 0 1

Suspicious Bush
Bomb Tower
Flying Machine
Zappies
Zappies
Flying Machine
Rage
Void
Golem
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Void
Bomb Tower Flying Machine Zappies
Bomb Tower Zappies Void
Bomb Tower Zappies
Bomb Tower
Bomb Tower Flying Machine Zappies
Bomb Tower Flying Machine Zappies Void Little Prince
Bomb Tower Flying Machine Void
Zappies Bomb Tower
Zappies Little Prince
Bomb Tower Flying Machine Zappies
Flying Machine Zappies
Bomb Tower Flying Machine Zappies
Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Flying Machine Zappies Little Prince
Bomb Tower Flying Machine Zappies Little Prince
Bomb Tower Zappies
Bomb Tower Flying Machine Zappies Little Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Void
Void Bomb Tower Flying Machine
Zappies Bomb Tower
Zappies
Zappies
Bomb Tower Flying Machine Zappies
Bomb Tower Flying Machine Zappies Void
Bomb Tower Zappies
Void Bomb Tower Flying Machine Zappies
Zappies
Bomb Tower Flying Machine Zappies
Void
Bomb Tower Zappies
Bomb Tower Flying Machine Zappies
Zappies Bomb Tower Flying Machine Little Prince
Bomb Tower Flying Machine Zappies
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine
Void Flying Machine
Flying Machine Void
Flying Machine Void
Flying Machine
Flying Machine
Flying Machine
Void Flying Machine
Void
Void Flying Machine
Void Flying Machine
Flying Machine Void
Flying Machine Void
Flying Machine
Flying Machine
Flying Machine
Void Flying Machine
Flying Machine Void Little Prince
Void
Void
Void
Flying Machine Void
Little Prince
Void Flying Machine
Void Flying Machine
Void
Flying Machine Void Little Prince
Flying Machine Zappies Void
Void
Void
Void Zappies
Flying Machine Zappies Void
Flying Machine Zappies
Void Flying Machine
Flying Machine
Void
Flying Machine
Flying Machine Zappies
Flying Machine Zappies Void
Void Flying Machine Little Prince
Void
Void

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