My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Balloon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Skeleton Army Goblin Drill Balloon
Giant Snowball
Battle Ram Skeleton Army Goblin Drill Balloon
Zap
Battle Ram Skeleton Army Goblin Drill Balloon
Barbarian Barrel
Battle Ram Bomb Tower Skeleton Army Goblin Drill Executioner
The Log
Battle Ram Goblin Demolisher Skeleton Army Goblin Drill
Earthquake
Bomb Tower Skeleton Army Goblin Drill
Arrows
Skeleton Army Goblin Drill
Royal Delivery
Battle Ram Goblin Demolisher Skeleton Army Goblin Drill Balloon Executioner
Fireball
Battle Ram Bomb Tower Skeleton Army Goblin Drill Balloon Executioner
Poison
Bomb Tower Skeleton Army Goblin Drill Balloon Executioner
Lightning
Battle Ram Bomb Tower Balloon Executioner
Rocket
Bomb Tower Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Goblin Demolisher Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Demolisher Skeleton Army Goblin Drill Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Battle Ram Bomb Tower Goblin Demolisher Goblin Drill Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Battle Ram Bomb Tower Goblin Demolisher

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Goblin Demolisher
Bomb Tower
Goblin Demolisher
Goblin Drill Battle Ram
Skeleton Army
Goblin Drill
Goblin Demolisher Balloon Mega Knight
Balloon
Goblin Drill Executioner Mega Knight
Executioner
Balloon Mega Knight
Mega Knight
Goblin Drill Balloon Executioner

Defense Synergies 0 5

Battle Ram
Bomb Tower
Skeleton Army
Goblin Demolisher
Goblin Drill
Skeleton Army
Bomb Tower Goblin Drill Executioner
Goblin Drill
Goblin Demolisher Skeleton Army
Balloon
Executioner
Skeleton Army Mega Knight
Mega Knight
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Executioner
Bomb Tower Skeleton Army Goblin Drill Executioner Mega Knight
Bomb Tower Skeleton Army Mega Knight Goblin Drill Executioner
Bomb Tower Skeleton Army Goblin Drill Mega Knight
Bomb Tower Goblin Demolisher Skeleton Army Mega Knight
Skeleton Army Bomb Tower Goblin Demolisher Executioner Mega Knight
Bomb Tower Executioner
Bomb Tower Mega Knight
Bomb Tower Skeleton Army Goblin Drill
Skeleton Army Mega Knight
Skeleton Army Executioner Bomb Tower Goblin Demolisher Goblin Drill Mega Knight
Executioner
Bomb Tower Skeleton Army Goblin Drill Mega Knight
Bomb Tower Skeleton Army Executioner Mega Knight Goblin Demolisher Goblin Drill
Skeleton Army Bomb Tower Goblin Drill Mega Knight
Bomb Tower Skeleton Army Goblin Drill Mega Knight
Bomb Tower Mega Knight Skeleton Army Goblin Drill Executioner
Bomb Tower Mega Knight Goblin Demolisher Skeleton Army Goblin Drill Executioner
Bomb Tower Goblin Drill Executioner Goblin Demolisher Mega Knight
Bomb Tower Goblin Drill
Goblin Demolisher Skeleton Army Mega Knight Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Bomb Tower Executioner Mega Knight
Skeleton Army Mega Knight Bomb Tower
Skeleton Army Mega Knight
Skeleton Army Goblin Drill Executioner Mega Knight
Executioner Bomb Tower Goblin Demolisher
Skeleton Army Bomb Tower
Mega Knight Bomb Tower Skeleton Army
Mega Knight Bomb Tower Skeleton Army
Skeleton Army Goblin Drill
Mega Knight Bomb Tower
Skeleton Army Mega Knight
Skeleton Army Mega Knight Bomb Tower Executioner
Bomb Tower Goblin Demolisher Skeleton Army Executioner Mega Knight
Skeleton Army Bomb Tower Goblin Drill Executioner
Executioner Mega Knight Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Executioner
Goblin Drill
Executioner Goblin Demolisher Mega Knight
Executioner
Goblin Demolisher Executioner
Goblin Demolisher Executioner
Executioner
Executioner
Goblin Demolisher Goblin Drill Executioner
Goblin Demolisher Executioner Mega Knight
Goblin Demolisher Executioner Mega Knight
Goblin Demolisher Mega Knight
Mega Knight
Goblin Drill
Goblin Demolisher Executioner Mega Knight
Executioner
Mega Knight
Executioner
Mega Knight
Mega Knight
Skeleton Army
Executioner
Executioner Mega Knight
Executioner
Executioner Mega Knight
Executioner
Executioner Mega Knight
Mega Knight

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