My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Guards
Giant Snowball
Bomber Archers Barbarians Musketeer Guards
Zap
Bomber Archers Guards
Barbarian Barrel
Bomber Archers Barbarians Musketeer Guards
The Log
Bomber Archers Barbarians Mini P.E.K.K.A Musketeer Guards
Earthquake
Bomber Archers Barbarians Guards
Arrows
Bomber Archers Guards
Royal Delivery
Bomber Archers Barbarians Mini P.E.K.K.A Musketeer Guards P.E.K.K.A
Fireball
Bomber Archers Barbarians Musketeer
Poison
Bomber Archers Barbarians Musketeer Guards
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Guards Mini P.E.K.K.A Musketeer Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A P.E.K.K.A
Archers
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Archers Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bomber Archers Arrows Musketeer
Musketeer
Mini P.E.K.K.A P.E.K.K.A
Guards
P.E.K.K.A
Arrows Bomber Archers Musketeer

Defense Synergies 1 12

Bomber
Mini P.E.K.K.A Guards P.E.K.K.A
Archers
Mini P.E.K.K.A Guards P.E.K.K.A
Arrows
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
Bomber Archers Arrows Musketeer Guards
Musketeer
Guards Mini P.E.K.K.A P.E.K.K.A
Guards
Musketeer Bomber Archers Mini P.E.K.K.A
P.E.K.K.A
Bomber Archers Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Barbarians Mini P.E.K.K.A P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A P.E.K.K.A Bomber Archers Musketeer
Barbarians Mini P.E.K.K.A P.E.K.K.A Musketeer Guards
Bomber Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Archers Musketeer Guards
Musketeer Archers Arrows
Arrows Barbarians Musketeer P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Musketeer
Guards Bomber Archers Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Guards Bomber Arrows Musketeer
Arrows Musketeer Archers
Barbarians Mini P.E.K.K.A P.E.K.K.A Bomber Musketeer Guards
Bomber Arrows Barbarians Mini P.E.K.K.A Guards P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Bomber Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Bomber Archers Barbarians Musketeer Guards
Arrows Bomber Archers Barbarians Musketeer Guards
Barbarians Mini P.E.K.K.A P.E.K.K.A Musketeer
Bomber Archers Arrows Barbarians Mini P.E.K.K.A Musketeer Guards P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Archers P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Musketeer
Barbarians Guards P.E.K.K.A Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards P.E.K.K.A Barbarians Musketeer
Barbarians P.E.K.K.A Mini P.E.K.K.A Musketeer Guards
Arrows Archers Musketeer
Mini P.E.K.K.A Guards P.E.K.K.A Archers Barbarians Musketeer
Mini P.E.K.K.A P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A
P.E.K.K.A Barbarians Musketeer Guards
P.E.K.K.A Barbarians Mini P.E.K.K.A Musketeer Guards
P.E.K.K.A Arrows Barbarians Guards
Barbarians Mini P.E.K.K.A P.E.K.K.A Guards
Bomber Archers Barbarians Musketeer
Barbarians Guards Bomber Archers Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Bomber Archers Barbarians Mini P.E.K.K.A Musketeer P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Guards
Bomber Arrows
Arrows Musketeer
Bomber Archers Arrows Musketeer
Arrows
Arrows
Mini P.E.K.K.A Musketeer Guards
Arrows Musketeer
Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Archers Arrows Musketeer
Musketeer Guards
Mini P.E.K.K.A
Bomber Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Archers Barbarians Musketeer Guards
Archers Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer Guards
Musketeer
Musketeer
P.E.K.K.A

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