My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Valkyrie Magic Archer
The Log
Bomber Archers Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A Magic Archer
Fireball
Bomber Archers Hog Rider Magic Archer
Poison
Bomber Archers Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Mini P.E.K.K.A Valkyrie Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Mini P.E.K.K.A

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A
Archers
Valkyrie Arrows Mini P.E.K.K.A Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Archers Arrows Valkyrie Hog Rider Magic Archer
Valkyrie
Archers Hog Rider Bomber Mini P.E.K.K.A P.E.K.K.A Magic Archer
Hog Rider
Arrows Valkyrie Bomber Archers Mini P.E.K.K.A Magic Archer
P.E.K.K.A
Arrows Magic Archer Bomber Archers Valkyrie
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 12

Bomber
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Archers
Valkyrie Mini P.E.K.K.A P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bomber Archers Arrows Valkyrie Magic Archer
Valkyrie
Archers Bomber Arrows Mini P.E.K.K.A P.E.K.K.A Magic Archer
Hog Rider
P.E.K.K.A
Bomber Archers Arrows Valkyrie
Magic Archer
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bomber Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bomber Archers Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bomber Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Bomber Archers Valkyrie Magic Archer
Archers Arrows Magic Archer
Arrows Valkyrie P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Bomber Arrows Magic Archer
Arrows Archers Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bomber Valkyrie
Bomber Valkyrie Arrows Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Bomber Archers Valkyrie Magic Archer
Arrows Valkyrie Bomber Archers Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Bomber Valkyrie Archers Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Valkyrie Magic Archer
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Arrows Archers Magic Archer
Mini P.E.K.K.A P.E.K.K.A Archers Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Mini P.E.K.K.A Valkyrie Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Bomber Archers Valkyrie Magic Archer
Bomber Archers Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer
Arrows Valkyrie Bomber Archers Mini P.E.K.K.A P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Bomber Arrows Valkyrie Magic Archer
Arrows Magic Archer
Bomber Archers Arrows Magic Archer
Arrows Magic Archer
Arrows
Mini P.E.K.K.A
Arrows Valkyrie Magic Archer
Archers Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bomber Arrows Magic Archer
Magic Archer Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Magic Archer
Bomber Arrows Valkyrie Magic Archer
Magic Archer
Arrows
Arrows
Arrows Bomber Valkyrie Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Archers Arrows Magic Archer
Mini P.E.K.K.A
Bomber Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Archers Magic Archer
Archers Arrows Magic Archer
Arrows
Mini P.E.K.K.A Valkyrie Magic Archer
Arrows Bomber Magic Archer
Arrows
P.E.K.K.A
Magic Archer
Magic Archer
Magic Archer

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