My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Guards
Giant Snowball
Bomber Archers Musketeer Hog Rider Guards Baby Dragon
Zap
Bomber Archers Guards
Barbarian Barrel
Bomber Archers Musketeer Guards
The Log
Bomber Archers Musketeer Hog Rider Guards
Earthquake
Bomber Archers Hog Rider Guards
Arrows
Bomber Archers Guards
Royal Delivery
Bomber Archers Musketeer Hog Rider Guards Baby Dragon P.E.K.K.A
Fireball
Bomber Archers Musketeer Hog Rider Baby Dragon
Poison
Bomber Archers Musketeer Guards
Lightning
Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Guards Musketeer Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Baby Dragon P.E.K.K.A
Archers
Arrows Hog Rider Baby Dragon P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers
Musketeer
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Arrows Musketeer Bomber Archers Guards Baby Dragon
Guards
Hog Rider
Baby Dragon
Bomber Archers Musketeer Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bomber Archers Musketeer Baby Dragon

Defense Synergies 1 10

Bomber
Guards P.E.K.K.A
Archers
Guards Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A
Musketeer
Guards Baby Dragon P.E.K.K.A
Hog Rider
Guards
Musketeer Bomber Archers Baby Dragon
Baby Dragon
Archers Musketeer Guards P.E.K.K.A
P.E.K.K.A
Bomber Archers Arrows Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Baby Dragon
P.E.K.K.A Musketeer
P.E.K.K.A Bomber Archers Musketeer
P.E.K.K.A Musketeer Guards
Bomber Arrows P.E.K.K.A
Arrows Bomber Archers Musketeer Guards Baby Dragon
Musketeer Archers Arrows Baby Dragon
Arrows Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Musketeer
Guards Bomber Archers Musketeer
Archers Guards Bomber Arrows Musketeer Baby Dragon
Arrows Musketeer Archers Baby Dragon
P.E.K.K.A Bomber Musketeer Guards
Bomber Arrows Guards Baby Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bomber Arrows Musketeer P.E.K.K.A
Arrows Bomber Archers Musketeer Guards Baby Dragon
Arrows Baby Dragon Bomber Archers Musketeer Guards
P.E.K.K.A Musketeer
Bomber Archers Arrows Musketeer Guards Baby Dragon P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers P.E.K.K.A
Bomber Archers Arrows Musketeer Baby Dragon
Guards P.E.K.K.A Musketeer
Guards P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards
Arrows Archers Musketeer Baby Dragon
Guards P.E.K.K.A Archers Musketeer
P.E.K.K.A
P.E.K.K.A Baby Dragon
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards
Bomber Archers Musketeer Baby Dragon
Guards Bomber Archers Musketeer Baby Dragon P.E.K.K.A
Arrows Bomber Archers Musketeer Baby Dragon P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Guards
Bomber Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Bomber Archers Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Musketeer Guards
Arrows Musketeer
Archers Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Bomber Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Bomber
Bomber Archers Arrows Musketeer Baby Dragon
Bomber Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Bomber Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Archers Arrows Musketeer Baby Dragon
Musketeer Guards
Bomber Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Archers Musketeer Guards
Archers Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon
Arrows Bomber Musketeer Baby Dragon
Arrows
Musketeer P.E.K.K.A
Musketeer Guards Baby Dragon
Musketeer
Musketeer Baby Dragon
P.E.K.K.A

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