My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Firecracker Valkyrie Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Wall Breakers
Giant Snowball
Bomber Archers Hog Rider Wall Breakers
Zap
Bomber Archers Firecracker Wall Breakers
Barbarian Barrel
Bomber Archers Firecracker Valkyrie Wizard Wall Breakers
The Log
Bomber Archers Firecracker Hog Rider Wall Breakers
Earthquake
Bomber Archers Firecracker Hog Rider
Arrows
Bomber Archers Firecracker Wall Breakers
Royal Delivery
Bomber Archers Firecracker Valkyrie Hog Rider Wizard Wall Breakers
Fireball
Bomber Archers Firecracker Hog Rider Wizard Wall Breakers
Poison
Bomber Archers Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Archers Firecracker Valkyrie Hog Rider Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Archers Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider
Archers
Valkyrie Hog Rider Wall Breakers
Firecracker
Hog Rider Valkyrie Wall Breakers
Valkyrie
Archers Hog Rider Wall Breakers Bomber Firecracker Wizard
Hog Rider
Firecracker Valkyrie Bomber Archers Wizard
Wizard
Valkyrie Hog Rider
Wall Breakers
Valkyrie Archers Firecracker
Electro Giant

Defense Synergies 2 4

Bomber
Valkyrie Electro Giant
Archers
Valkyrie Firecracker
Firecracker
Valkyrie Archers
Valkyrie
Archers Firecracker Bomber Wizard
Hog Rider
Wizard
Valkyrie
Wall Breakers
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard
Firecracker Valkyrie
Bomber Archers Valkyrie
Firecracker Valkyrie
Bomber Firecracker Valkyrie
Bomber Archers Firecracker Valkyrie
Archers Firecracker Wizard
Valkyrie Electro Giant
Bomber Archers Firecracker Valkyrie
Archers Valkyrie Bomber Firecracker Wizard Electro Giant
Archers Firecracker Wizard
Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Firecracker
Electro Giant
Wizard Bomber Firecracker Valkyrie
Valkyrie Bomber Archers Firecracker Wizard
Valkyrie Wizard Bomber Archers Firecracker
Bomber Valkyrie Wizard Archers Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Electro Giant
Bomber Archers Firecracker Valkyrie Wizard
Valkyrie
Valkyrie
Valkyrie
Firecracker Wizard Electro Giant Archers
Archers Valkyrie
Valkyrie
Firecracker Valkyrie
Valkyrie
Valkyrie Electro Giant
Valkyrie Wizard
Wizard Bomber Archers Firecracker Valkyrie Electro Giant
Electro Giant Bomber Archers Firecracker Valkyrie
Valkyrie Bomber Archers Firecracker Wizard Electro Giant
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Bomber Wizard Firecracker Valkyrie
Firecracker Wizard Electro Giant
Bomber Archers Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Archers Firecracker Wizard
Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard
Firecracker Wizard
Bomber
Bomber Archers Firecracker Wizard
Bomber Firecracker Valkyrie Wizard Electro Giant
Wizard
Firecracker Electro Giant Bomber Valkyrie Wizard
Firecracker Wizard
Wizard
Firecracker
Archers Firecracker Wizard Electro Giant
Firecracker Wizard Electro Giant
Bomber Wizard
Firecracker
Firecracker Wizard
Archers
Archers Firecracker Wizard
Firecracker Valkyrie Wizard
Bomber Firecracker Wizard
Electro Giant
Firecracker
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: