My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Furnace Wizard Three Musketeers Golem Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Three Musketeers Fisherman
Giant Snowball
Bomber Archers Furnace Three Musketeers Fisherman
Zap
Bomber Archers Furnace Three Musketeers Fisherman
Barbarian Barrel
Bomber Archers Furnace Wizard Three Musketeers Royal Ghost
The Log
Bomber Archers Furnace Three Musketeers Fisherman
Earthquake
Bomber Archers Furnace
Arrows
Bomber Archers Furnace
Royal Delivery
Bomber Archers Wizard Three Musketeers Royal Ghost Fisherman
Fireball
Bomber Archers Furnace Wizard Three Musketeers Fisherman
Poison
Bomber Archers Furnace Wizard Three Musketeers Fisherman
Lightning
Furnace Wizard Three Musketeers Fisherman
Rocket
Furnace Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Royal Ghost Fisherman Furnace Wizard Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Royal Ghost Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Archers
Golem Royal Ghost Fisherman
Furnace
Golem Royal Ghost
Wizard
Golem Royal Ghost
Three Musketeers
Royal Ghost
Golem
Bomber Archers Furnace Wizard
Royal Ghost
Archers Furnace Wizard Three Musketeers Fisherman
Fisherman
Archers Royal Ghost

Defense Synergies 0 7

Bomber
Royal Ghost Fisherman
Archers
Furnace Fisherman
Furnace
Archers Royal Ghost Fisherman
Wizard
Royal Ghost
Three Musketeers
Golem
Royal Ghost
Bomber Furnace Wizard
Fisherman
Bomber Archers Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Furnace Three Musketeers Fisherman
Furnace Three Musketeers Fisherman Bomber Archers
Three Musketeers Furnace Fisherman
Bomber
Bomber Archers Furnace Royal Ghost
Furnace Three Musketeers Archers Wizard
Three Musketeers Furnace Fisherman
Bomber Archers Royal Ghost Fisherman
Archers Bomber Furnace Wizard Royal Ghost Fisherman
Three Musketeers Archers Furnace Wizard
Furnace Bomber Wizard Three Musketeers
Bomber Wizard Three Musketeers Furnace Royal Ghost
Furnace Three Musketeers
Furnace Three Musketeers Fisherman
Wizard Three Musketeers Bomber Furnace Fisherman
Bomber Archers Furnace Wizard Three Musketeers Royal Ghost Fisherman
Furnace Wizard Bomber Archers Royal Ghost Fisherman
Three Musketeers Fisherman
Bomber Wizard Royal Ghost Archers Furnace Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Royal Ghost Fisherman
Bomber Archers Wizard Royal Ghost Fisherman
Furnace Fisherman
Fisherman
Three Musketeers Fisherman
Furnace Wizard Archers Three Musketeers
Archers Furnace
Fisherman
Three Musketeers
Wizard Three Musketeers
Wizard Bomber Archers Furnace Three Musketeers
Bomber Archers Furnace Three Musketeers Fisherman
Bomber Archers Wizard Royal Ghost
Bomber Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost Fisherman
Bomber Wizard Furnace
Wizard Furnace
Bomber Archers Furnace Wizard
Wizard
Wizard Fisherman
Three Musketeers Fisherman
Wizard Fisherman
Archers Wizard
Three Musketeers Fisherman
Fisherman
Furnace Fisherman
Bomber Furnace Wizard Three Musketeers
Furnace Wizard Three Musketeers
Three Musketeers
Bomber Fisherman
Bomber Archers Wizard Three Musketeers Fisherman
Bomber Wizard
Wizard
Fisherman
Bomber Furnace Wizard
Fisherman
Wizard Royal Ghost Fisherman
Wizard Fisherman
Fisherman
Archers Furnace Wizard
Wizard
Bomber Wizard
Wizard
Archers
Archers Wizard Three Musketeers
Wizard Three Musketeers
Bomber Wizard
Three Musketeers
Royal Ghost
Wizard

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