My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Firecracker Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers
Zap
Bomber Archers Firecracker
Barbarian Barrel
Bomber Archers Firecracker Wizard Electro Wizard
The Log
Bomber Archers Firecracker
Earthquake
Bomber Archers Firecracker
Arrows
Bomber Archers Firecracker
Royal Delivery
Bomber Archers Firecracker Wizard P.E.K.K.A Electro Wizard
Fireball
Bomber Archers Firecracker Wizard Electro Wizard
Poison
Bomber Archers Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Firecracker Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Mega Knight
Archers
P.E.K.K.A Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Bomber Archers Firecracker Wizard The Log
The Log
P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Bomber Archers Firecracker Wizard The Log Electro Wizard

Defense Synergies 2 19

Bomber
P.E.K.K.A The Log Electro Wizard
Archers
Firecracker P.E.K.K.A The Log Electro Wizard Mega Knight
Firecracker
The Log Archers P.E.K.K.A Electro Wizard Mega Knight
Wizard
P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Bomber Archers Firecracker Wizard Electro Wizard
The Log
Firecracker P.E.K.K.A Bomber Archers Wizard Electro Wizard Mega Knight
Electro Wizard
Bomber Archers Firecracker Wizard P.E.K.K.A The Log Mega Knight
Mega Knight
Archers Firecracker Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard The Log Electro Wizard
P.E.K.K.A Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bomber Archers Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Bomber Firecracker P.E.K.K.A The Log Mega Knight
The Log Bomber Archers Firecracker Electro Wizard Mega Knight
Electro Wizard Archers Firecracker Wizard
P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Bomber Archers Firecracker Electro Wizard Mega Knight
Archers Electro Wizard Bomber Firecracker Wizard The Log Mega Knight
Archers Firecracker Wizard Electro Wizard
P.E.K.K.A Mega Knight Bomber Wizard The Log Electro Wizard
Bomber Wizard Mega Knight Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight Bomber Firecracker P.E.K.K.A Electro Wizard
Mega Knight Bomber Archers Firecracker Wizard The Log Electro Wizard
Wizard The Log Bomber Archers Firecracker Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Bomber Wizard Mega Knight Archers Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers P.E.K.K.A Electro Wizard
Electro Wizard Bomber Archers Firecracker Wizard The Log Mega Knight
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Wizard Archers Electro Wizard
P.E.K.K.A Archers Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Wizard
Wizard Bomber Archers Firecracker Mega Knight
Electro Wizard Bomber Archers Firecracker P.E.K.K.A The Log
Mega Knight Bomber Archers Firecracker Wizard P.E.K.K.A The Log Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Bomber Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Bomber Archers Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Electro Wizard
Firecracker Wizard The Log Electro Wizard
Archers Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Bomber
Bomber Archers Firecracker Wizard The Log Electro Wizard Mega Knight
Bomber Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Bomber Wizard Mega Knight
Firecracker The Log Wizard Electro Wizard
Wizard The Log Mega Knight
Firecracker The Log
Archers Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Bomber Wizard The Log Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Wizard The Log
Electro Wizard Archers
Archers Firecracker Wizard Electro Wizard
The Log
Firecracker Wizard Electro Wizard Mega Knight
The Log Bomber Firecracker Wizard
Firecracker P.E.K.K.A Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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