My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Barbarians Musketeer Goblin Barrel
Zap
Bomber Inferno Tower Goblin Barrel
Barbarian Barrel
Bomber Barbarians Musketeer Inferno Tower Goblin Barrel
The Log
Bomber Barbarians Musketeer Goblin Barrel
Earthquake
Bomber Barbarians Inferno Tower Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Barbarians Musketeer Goblin Barrel P.E.K.K.A
Fireball
Bomber Barbarians Musketeer Inferno Tower Goblin Barrel
Poison
Bomber Barbarians Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Barbarians Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Fireball Musketeer Barbarians Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Barrel Fireball

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Arrows
Fireball P.E.K.K.A Goblin Barrel
Barbarians
Fireball
Arrows
Musketeer
P.E.K.K.A
Inferno Tower
Goblin Barrel
Arrows P.E.K.K.A
P.E.K.K.A
Arrows Bomber Musketeer Goblin Barrel

Defense Synergies 0 9

Bomber
P.E.K.K.A
Arrows
Barbarians Fireball Inferno Tower P.E.K.K.A
Barbarians
Arrows
Fireball
Arrows Musketeer Inferno Tower
Musketeer
Fireball Inferno Tower P.E.K.K.A
Inferno Tower
Arrows Fireball Musketeer
Goblin Barrel
P.E.K.K.A
Bomber Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Musketeer
Barbarians Inferno Tower P.E.K.K.A Bomber Musketeer
Barbarians Inferno Tower P.E.K.K.A Musketeer
Bomber Arrows Barbarians Fireball P.E.K.K.A
Arrows Fireball Bomber Musketeer
Musketeer Inferno Tower Arrows Fireball
Arrows Barbarians Fireball Musketeer Inferno Tower P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Musketeer
Bomber Barbarians Musketeer Inferno Tower
Barbarians Bomber Arrows Fireball Musketeer
Arrows Musketeer Inferno Tower Fireball
Barbarians Inferno Tower P.E.K.K.A Bomber Fireball Musketeer
Bomber Fireball Arrows Barbarians P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower Fireball P.E.K.K.A
Barbarians Bomber Arrows Fireball Musketeer Inferno Tower P.E.K.K.A
Arrows Fireball Bomber Barbarians Musketeer
Arrows Bomber Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer Inferno Tower
Bomber Arrows Barbarians Fireball Musketeer P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower P.E.K.K.A
Fireball Bomber Arrows Musketeer
Barbarians P.E.K.K.A Musketeer Inferno Tower
P.E.K.K.A Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Musketeer
Arrows Fireball Musketeer
P.E.K.K.A Barbarians Fireball Musketeer Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer Inferno Tower
P.E.K.K.A Arrows Barbarians Fireball
Barbarians P.E.K.K.A Fireball Inferno Tower
Bomber Barbarians Fireball Musketeer
Barbarians Inferno Tower Bomber Fireball Musketeer P.E.K.K.A
Arrows Bomber Barbarians Fireball Musketeer Inferno Tower P.E.K.K.A
Bomber Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Barbarians Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber
Bomber Arrows Fireball Musketeer
Bomber Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Barbarians Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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