My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Graveyard
Giant Snowball
Bomber Barbarians Graveyard
Zap
Bomber Graveyard
Barbarian Barrel
Bomber Barbarians Goblin Cage Wizard Hunter Graveyard
The Log
Bomber Barbarians Goblin Cage Hunter Graveyard
Earthquake
Bomber Barbarians Goblin Cage Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Barbarians Goblin Cage Wizard Hunter Graveyard
Fireball
Bomber Barbarians Goblin Cage Wizard Hunter
Poison
Bomber Barbarians Goblin Cage Wizard Hunter Graveyard
Lightning
Goblin Cage Wizard Hunter
Rocket
Barbarians Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Cage Freeze Hunter Barbarians Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Goblin Cage Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Graveyard
Arrows
Graveyard Freeze
Barbarians
Goblin Cage
Bomber Hunter Graveyard
Wizard
Freeze
Graveyard Arrows
Hunter
Goblin Cage
Graveyard
Arrows Freeze Bomber Goblin Cage

Defense Synergies 0 6

Bomber
Goblin Cage
Arrows
Barbarians
Barbarians
Arrows
Goblin Cage
Bomber Wizard Hunter
Wizard
Goblin Cage Freeze
Freeze
Wizard Hunter
Hunter
Goblin Cage Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Wizard
Barbarians Hunter Goblin Cage
Barbarians Goblin Cage Hunter Bomber Freeze
Barbarians Goblin Cage Hunter
Bomber Arrows Barbarians Goblin Cage
Arrows Freeze Bomber Hunter
Hunter Arrows Goblin Cage Wizard Freeze
Arrows Barbarians Goblin Cage
Barbarians Hunter Goblin Cage
Bomber Barbarians Hunter
Barbarians Bomber Arrows Wizard Freeze Hunter
Arrows Hunter Wizard
Barbarians Goblin Cage Hunter Bomber Wizard Freeze
Bomber Wizard Arrows Barbarians Goblin Cage Freeze Hunter
Barbarians Goblin Cage Hunter
Barbarians Goblin Cage Freeze Hunter
Barbarians Wizard Bomber Arrows Goblin Cage Hunter
Arrows Goblin Cage Bomber Barbarians Wizard Hunter
Arrows Goblin Cage Wizard Freeze Hunter Bomber Barbarians
Barbarians Goblin Cage Hunter
Bomber Wizard Arrows Barbarians Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Cage
Bomber Arrows Wizard Hunter
Barbarians Goblin Cage Hunter
Hunter Barbarians Goblin Cage
Barbarians Goblin Cage Hunter
Arrows Wizard Freeze Hunter
Barbarians Goblin Cage Hunter
Barbarians Goblin Cage Hunter
Goblin Cage Freeze Barbarians
Barbarians Goblin Cage
Barbarians Goblin Cage Hunter
Arrows Barbarians Goblin Cage
Barbarians Goblin Cage Wizard Hunter
Wizard Bomber Barbarians Goblin Cage
Barbarians Bomber Goblin Cage Freeze Hunter
Arrows Bomber Barbarians Goblin Cage Wizard Freeze Hunter
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Bomber Wizard Arrows
Arrows Wizard Freeze Hunter
Bomber Arrows Wizard
Arrows Wizard Freeze Hunter
Arrows Wizard
Arrows Wizard
Arrows Wizard
Hunter
Arrows Freeze
Arrows
Bomber Arrows Wizard Hunter
Arrows Wizard
Arrows Freeze
Bomber
Bomber Arrows Wizard Hunter
Bomber Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Freeze Bomber Wizard Hunter
Arrows Wizard Hunter
Arrows Wizard
Arrows
Arrows Wizard Hunter
Wizard Freeze
Bomber Arrows Wizard Hunter
Arrows Freeze
Arrows Wizard
Barbarians Freeze
Arrows Wizard Hunter
Freeze
Arrows
Wizard Hunter
Arrows Bomber Wizard
Arrows
Freeze
Freeze
Wizard

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