My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Cannon Electro Dragon Lumberjack
Zap
Bomber Cannon
Barbarian Barrel
Bomber Cannon Elixir Golem Lumberjack
The Log
Bomber Cannon Elixir Golem Lumberjack
Earthquake
Bomber Cannon Elixir Golem
Arrows
Bomber
Royal Delivery
Bomber Elixir Golem Battle Healer Electro Dragon Lumberjack
Fireball
Bomber Cannon Elixir Golem Battle Healer Electro Dragon Lumberjack
Poison
Bomber Cannon Elixir Golem Battle Healer Electro Dragon
Lightning
Cannon Battle Healer Electro Dragon Lumberjack
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Cannon Elixir Golem Battle Healer Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Battle Healer Lumberjack
Arrows
Elixir Golem Battle Healer Lumberjack
Cannon
Elixir Golem
Battle Healer Rage Bomber Arrows Electro Dragon Lumberjack
Battle Healer
Elixir Golem Rage Electro Dragon Bomber Arrows Lumberjack
Rage
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage
Lumberjack
Bomber Arrows Elixir Golem Battle Healer

Defense Synergies 1 9

Bomber
Cannon
Arrows
Cannon Battle Healer Lumberjack
Cannon
Bomber Arrows Battle Healer Electro Dragon Lumberjack
Elixir Golem
Battle Healer
Electro Dragon Arrows Cannon Lumberjack
Rage
Electro Dragon
Battle Healer Cannon Lumberjack
Lumberjack
Arrows Cannon Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Electro Dragon
Lumberjack Cannon Battle Healer Electro Dragon
Cannon Lumberjack Bomber Electro Dragon
Cannon Lumberjack Electro Dragon
Bomber Arrows Battle Healer Lumberjack
Arrows Bomber Cannon Electro Dragon Lumberjack
Arrows Cannon Electro Dragon
Arrows Cannon Battle Healer Electro Dragon
Cannon Lumberjack
Bomber Cannon Battle Healer Lumberjack
Bomber Arrows Cannon Electro Dragon Lumberjack
Arrows Electro Dragon
Cannon Lumberjack Bomber Battle Healer Electro Dragon
Bomber Arrows Cannon Electro Dragon Lumberjack
Cannon Lumberjack
Cannon Lumberjack
Bomber Arrows Cannon Electro Dragon Lumberjack
Arrows Cannon Bomber Battle Healer Electro Dragon Lumberjack
Arrows Bomber Cannon Battle Healer Electro Dragon Lumberjack
Cannon Lumberjack
Bomber Arrows Cannon Battle Healer Electro Dragon Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer
Bomber Arrows Battle Healer Electro Dragon Lumberjack
Lumberjack Battle Healer Electro Dragon
Lumberjack Battle Healer
Cannon Battle Healer Lumberjack
Arrows Electro Dragon
Battle Healer Lumberjack
Battle Healer Lumberjack
Electro Dragon
Cannon
Electro Dragon Lumberjack
Arrows
Cannon Lumberjack
Bomber Cannon Electro Dragon
Electro Dragon Bomber Battle Healer Lumberjack
Arrows Bomber Cannon Battle Healer Electro Dragon
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows
Arrows Electro Dragon
Bomber Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bomber
Bomber Arrows Electro Dragon
Bomber Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Bomber Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon
Bomber Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon Lumberjack
Arrows Bomber Electro Dragon
Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon

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