My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards
Giant Snowball
Bomber Cannon Goblin Barrel Guards
Zap
Bomber Cannon Goblin Barrel Guards
Barbarian Barrel
Bomber Cannon Wizard Goblin Barrel Guards
The Log
Bomber Cannon Mini P.E.K.K.A Goblin Barrel Guards
Earthquake
Bomber Cannon Goblin Barrel Guards
Arrows
Bomber Goblin Barrel Guards
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Goblin Barrel Guards P.E.K.K.A
Fireball
Bomber Cannon Wizard Goblin Barrel
Poison
Bomber Cannon Wizard Guards
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Goblin Barrel Guards Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Goblin Barrel
Cannon
Mini P.E.K.K.A
Bomber Arrows Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Arrows Guards P.E.K.K.A
Guards
Goblin Barrel
P.E.K.K.A
Arrows Bomber Wizard Goblin Barrel

Defense Synergies 0 14

Bomber
Cannon Mini P.E.K.K.A Guards P.E.K.K.A
Arrows
Cannon Mini P.E.K.K.A P.E.K.K.A
Cannon
Bomber Arrows Mini P.E.K.K.A Wizard Guards
Mini P.E.K.K.A
Bomber Arrows Cannon Wizard Guards
Wizard
Cannon Mini P.E.K.K.A Guards P.E.K.K.A
Goblin Barrel
Guards
Bomber Cannon Mini P.E.K.K.A Wizard
P.E.K.K.A
Bomber Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Wizard
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A P.E.K.K.A Bomber
Cannon Mini P.E.K.K.A P.E.K.K.A Guards
Bomber Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Cannon Guards
Arrows Cannon Wizard
Arrows Cannon P.E.K.K.A
Cannon Mini P.E.K.K.A P.E.K.K.A
Guards Bomber Cannon Mini P.E.K.K.A
Guards Bomber Arrows Cannon Wizard
Arrows Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Bomber Wizard Guards
Bomber Wizard Arrows Cannon Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Arrows Cannon Mini P.E.K.K.A P.E.K.K.A
Arrows Cannon Bomber Wizard Guards
Arrows Wizard Bomber Cannon Guards
Mini P.E.K.K.A P.E.K.K.A Cannon
Bomber Wizard Arrows Cannon Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Guards P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A
P.E.K.K.A Cannon Mini P.E.K.K.A Guards
Arrows Wizard
Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Cannon Guards
P.E.K.K.A Mini P.E.K.K.A Guards
P.E.K.K.A Arrows Guards
Mini P.E.K.K.A P.E.K.K.A Cannon Wizard Guards
Wizard Bomber Cannon
Guards Bomber Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Cannon Mini P.E.K.K.A Wizard P.E.K.K.A
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Bomber Wizard Arrows
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Guards
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Guards
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Guards
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Guards
P.E.K.K.A
Wizard

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