My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Elixir Golem Magic Archer
The Log
Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elixir Golem Bowler Magic Archer
Fireball
Bomber Firecracker Elixir Golem Bowler Magic Archer
Poison
Bomber Firecracker Elixir Golem Magic Archer
Lightning
Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Tornado Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Tornado Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Firecracker Elixir Golem Tornado Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem
Arrows
Elixir Golem Bowler
Firecracker
Elixir Golem Tornado Bowler
Elixir Golem
Firecracker Rage Bomber Arrows Tornado Bowler Magic Archer
Rage
Elixir Golem
Tornado
Magic Archer Firecracker Elixir Golem Bowler
Bowler
Arrows Firecracker Elixir Golem Tornado Magic Archer
Magic Archer
Tornado Elixir Golem Bowler

Defense Synergies 2 4

Bomber
Tornado
Arrows
Tornado Bowler
Firecracker
Tornado
Elixir Golem
Rage
Tornado
Bowler Magic Archer Bomber Arrows Firecracker
Bowler
Tornado Arrows
Magic Archer
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Firecracker Magic Archer
Firecracker
Tornado Bowler Bomber
Firecracker Bowler
Bomber Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler Bomber Firecracker Magic Archer
Tornado Arrows Firecracker Magic Archer
Bowler Arrows Magic Archer
Tornado
Tornado Bomber Firecracker Bowler
Bomber Arrows Firecracker Tornado Bowler Magic Archer
Arrows Firecracker Tornado Magic Archer
Bowler Bomber
Bomber Bowler Arrows Firecracker Tornado Magic Archer
Tornado Bowler
Bomber Arrows Firecracker Tornado Bowler
Arrows Bomber Firecracker Tornado Bowler Magic Archer
Arrows Tornado Bomber Firecracker Bowler Magic Archer
Tornado
Bomber Bowler Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bomber Arrows Firecracker Bowler Magic Archer
Bowler
Bowler Tornado
Bowler
Arrows Firecracker Tornado Magic Archer
Bowler
Firecracker Tornado Magic Archer
Bowler
Arrows Tornado Bowler
Bowler
Bomber Firecracker Bowler Magic Archer
Bomber Firecracker Tornado Bowler Magic Archer
Arrows Bowler Bomber Firecracker Magic Archer
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Tornado Bowler Magic Archer
Arrows Magic Archer
Arrows Firecracker
Bomber Arrows Firecracker Bowler Magic Archer
Arrows Firecracker Tornado Magic Archer
Bomber Arrows Firecracker Tornado Bowler Magic Archer
Arrows Firecracker Tornado Bowler Magic Archer
Arrows Firecracker Tornado
Tornado Bowler
Firecracker Arrows Tornado Bowler Magic Archer
Arrows Firecracker Tornado Magic Archer
Firecracker Bowler Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Bomber Arrows Firecracker Bowler Magic Archer
Magic Archer Arrows Firecracker Bowler
Arrows Tornado
Bomber
Bomber Arrows Firecracker Bowler Magic Archer
Bomber Arrows Firecracker Tornado Bowler Magic Archer
Bowler Magic Archer
Arrows Tornado
Tornado Bowler
Arrows
Arrows Firecracker Tornado Bomber Bowler Magic Archer
Arrows Firecracker Tornado Bowler Magic Archer
Arrows Tornado Bowler Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Firecracker
Bowler
Bomber Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bowler Magic Archer
Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows
Firecracker Bowler Magic Archer
Arrows Bomber Firecracker Bowler Magic Archer
Arrows Tornado
Firecracker
Firecracker Tornado Bowler Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Bowler Magic Archer
Firecracker Bowler

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