My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army
Giant Snowball
Bomber Goblin Gang Barbarians Furnace Goblin Hut Skeleton Army
Zap
Bomber Goblin Gang Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Barbarians Furnace Goblin Hut Wizard Skeleton Army
The Log
Bomber Goblin Gang Barbarians Furnace Goblin Hut Skeleton Army
Earthquake
Bomber Goblin Gang Barbarians Furnace Goblin Hut Skeleton Army
Arrows
Bomber Goblin Gang Furnace Goblin Hut Skeleton Army
Royal Delivery
Bomber Goblin Gang Barbarians Goblin Hut Wizard Skeleton Army
Fireball
Bomber Goblin Gang Barbarians Furnace Goblin Hut Wizard Skeleton Army
Poison
Bomber Goblin Gang Barbarians Furnace Goblin Hut Wizard Skeleton Army
Lightning
Furnace Goblin Hut Wizard
Rocket
Barbarians Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Skeleton Army Furnace Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Skeleton Army

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Arrows
Goblin Gang
Goblin Hut
Barbarians
Furnace
Goblin Hut
Goblin Hut
Goblin Gang Furnace
Wizard
Skeleton Army

Defense Synergies 0 14

Bomber
Arrows
Barbarians Furnace Goblin Hut
Goblin Gang
Barbarians Furnace Goblin Hut Skeleton Army
Barbarians
Arrows Goblin Gang Furnace Skeleton Army
Furnace
Arrows Goblin Gang Barbarians Goblin Hut Skeleton Army
Goblin Hut
Arrows Goblin Gang Furnace Wizard Skeleton Army
Wizard
Goblin Hut Skeleton Army
Skeleton Army
Goblin Gang Barbarians Furnace Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Hut Wizard
Barbarians Skeleton Army Goblin Gang Furnace Goblin Hut
Goblin Gang Barbarians Furnace Goblin Hut Skeleton Army Bomber
Barbarians Goblin Hut Skeleton Army Goblin Gang Furnace
Bomber Arrows Barbarians Skeleton Army
Arrows Goblin Gang Skeleton Army Bomber Furnace
Furnace Arrows Goblin Gang Goblin Hut Wizard
Arrows Barbarians
Barbarians Goblin Gang Furnace Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Bomber Barbarians
Goblin Gang Barbarians Skeleton Army Bomber Arrows Furnace Goblin Hut Wizard
Arrows Goblin Gang Furnace Goblin Hut Wizard
Barbarians Furnace Goblin Hut Skeleton Army Bomber Goblin Gang Wizard
Bomber Wizard Skeleton Army Arrows Goblin Gang Barbarians Furnace Goblin Hut
Barbarians Skeleton Army Goblin Gang Furnace Goblin Hut
Barbarians Skeleton Army Goblin Gang Furnace Goblin Hut
Barbarians Wizard Bomber Arrows Goblin Gang Furnace Goblin Hut Skeleton Army
Arrows Bomber Goblin Gang Barbarians Furnace Goblin Hut Wizard Skeleton Army
Arrows Furnace Wizard Bomber Barbarians Goblin Hut
Barbarians Goblin Hut
Bomber Goblin Gang Wizard Skeleton Army Arrows Barbarians Furnace
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Furnace Goblin Hut
Bomber Arrows Goblin Gang Wizard
Goblin Gang Barbarians Skeleton Army Furnace Goblin Hut
Goblin Gang Skeleton Army Barbarians
Barbarians Goblin Gang Goblin Hut Skeleton Army
Arrows Furnace Wizard Goblin Gang Goblin Hut
Goblin Gang Skeleton Army Barbarians Furnace Goblin Hut
Barbarians Skeleton Army
Barbarians Goblin Hut Skeleton Army
Goblin Gang Barbarians Goblin Hut Skeleton Army
Barbarians Goblin Hut
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Goblin Gang Wizard
Wizard Bomber Barbarians Furnace Skeleton Army
Goblin Gang Barbarians Goblin Hut Skeleton Army Bomber Furnace
Arrows Bomber Barbarians Goblin Hut Wizard
Bomber Arrows Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows Barbarians
Bomber Wizard Arrows Furnace
Arrows Wizard Furnace
Bomber Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows Wizard
Goblin Hut
Arrows
Arrows Furnace Goblin Hut
Bomber Arrows Furnace Goblin Hut Wizard
Arrows Furnace Goblin Hut Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Bomber Furnace Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Furnace Wizard
Goblin Hut Wizard
Bomber Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Barbarians Goblin Hut Skeleton Army
Arrows Wizard
Arrows
Goblin Gang Wizard
Arrows Bomber Wizard
Arrows
Goblin Gang
Wizard

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