My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem P.E.K.K.A Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Ice Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Inferno Dragon
Giant Snowball
Bomber Goblin Gang Inferno Dragon
Zap
Bomber Goblin Gang Mortar Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Mortar
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang Mortar
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang P.E.K.K.A Inferno Dragon Mother Witch
Fireball
Bomber Goblin Gang Mortar Inferno Dragon Mother Witch
Poison
Bomber Goblin Gang Mortar Mother Witch
Lightning
Mortar Ice Golem Inferno Dragon Mother Witch
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem P.E.K.K.A Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Arrows Goblin Gang Mortar Inferno Dragon Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Ice Golem Arrows Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Ice Golem P.E.K.K.A
Arrows
P.E.K.K.A Mortar Mother Witch
Goblin Gang
Ice Golem Mortar P.E.K.K.A
Mortar
Bomber Arrows Goblin Gang Ice Golem
Ice Golem
Goblin Gang Bomber Mortar Mother Witch
P.E.K.K.A
Arrows Bomber Goblin Gang Mother Witch
Inferno Dragon
Mother Witch
Arrows Ice Golem P.E.K.K.A

Defense Synergies 1 14

Bomber
Ice Golem Mortar P.E.K.K.A
Arrows
Mortar Ice Golem P.E.K.K.A Mother Witch
Goblin Gang
Mortar Ice Golem P.E.K.K.A Inferno Dragon
Mortar
Bomber Arrows Goblin Gang Ice Golem Inferno Dragon
Ice Golem
Bomber Arrows Goblin Gang Mortar Inferno Dragon Mother Witch
P.E.K.K.A
Bomber Arrows Goblin Gang
Inferno Dragon
Goblin Gang Mortar Ice Golem
Mother Witch
Arrows Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Ice Golem
P.E.K.K.A Inferno Dragon Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A Bomber Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Mortar
Bomber Arrows P.E.K.K.A
Arrows Goblin Gang Bomber Mother Witch
Inferno Dragon Arrows Goblin Gang Mortar
Arrows Ice Golem P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Mortar
Goblin Gang Bomber Ice Golem
Goblin Gang Mother Witch Bomber Arrows Ice Golem
Arrows Inferno Dragon Goblin Gang
Mortar P.E.K.K.A Bomber Goblin Gang
Bomber Arrows Goblin Gang Mortar P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A Inferno Dragon
Bomber Arrows Goblin Gang Mortar P.E.K.K.A
Arrows Mortar Bomber Goblin Gang
Arrows Mortar Bomber Ice Golem Inferno Dragon Mother Witch
P.E.K.K.A Mortar Inferno Dragon
Bomber Goblin Gang Arrows P.E.K.K.A Mother Witch
P.E.K.K.A Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem P.E.K.K.A
Bomber Arrows Goblin Gang Mortar Ice Golem Inferno Dragon
Goblin Gang P.E.K.K.A Ice Golem
Goblin Gang P.E.K.K.A Ice Golem
P.E.K.K.A Goblin Gang Inferno Dragon
Arrows Mother Witch Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Ice Golem
P.E.K.K.A Inferno Dragon
P.E.K.K.A Mortar Ice Golem Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Ice Golem
Bomber
Goblin Gang Bomber Mortar Ice Golem P.E.K.K.A Inferno Dragon
Arrows Bomber Ice Golem P.E.K.K.A Inferno Dragon Mother Witch
Bomber Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Ice Golem
Arrows Mortar
Arrows
Arrows Ice Golem
Bomber Arrows Mortar
Arrows Mother Witch Ice Golem
Bomber Arrows Mortar
Arrows Ice Golem
Arrows Mortar
Goblin Gang
Arrows Mortar
Arrows
Mortar Ice Golem
Arrows Mortar
Arrows Mortar Ice Golem
Bomber Arrows Mortar
Arrows Mortar
Arrows Mortar
Bomber
Bomber Arrows Mortar
Bomber Arrows Mortar Mother Witch
Arrows
Arrows Mortar
Arrows Ice Golem Mother Witch Bomber Mortar
Inferno Dragon
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Ice Golem Mother Witch
Bomber Arrows Mortar
Arrows
P.E.K.K.A
Arrows
Goblin Gang
Arrows
Arrows
Goblin Gang
Arrows Bomber Mortar Ice Golem
Arrows
P.E.K.K.A
Goblin Gang
Mortar
P.E.K.K.A Inferno Dragon
Mortar

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