My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Witch Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Sparky
Giant Snowball
Bomber Goblin Gang Witch
Zap
Bomber Goblin Gang Witch Goblin Giant Sparky
Barbarian Barrel
Bomber Knight Goblin Gang Witch Sparky
The Log
Bomber Goblin Gang Witch Sparky
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Knight Goblin Gang Witch Sparky
Fireball
Bomber Goblin Gang Witch Sparky
Poison
Bomber Goblin Gang Witch Sparky
Lightning
Knight Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Gang Fireball Witch Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Giant Sparky
Arrows
Fireball Sparky Knight Goblin Giant
Knight
Goblin Gang Bomber Arrows Fireball Witch Sparky
Goblin Gang
Knight Goblin Giant Sparky
Fireball
Arrows Goblin Giant Knight Sparky
Witch
Knight Goblin Giant
Goblin Giant
Fireball Sparky Bomber Arrows Goblin Gang Witch
Sparky
Arrows Goblin Giant Bomber Knight Goblin Gang Fireball

Defense Synergies 3 8

Bomber
Knight
Arrows
Knight Fireball Sparky
Knight
Bomber Goblin Gang Arrows Fireball Witch Sparky
Goblin Gang
Knight Sparky
Fireball
Goblin Giant Arrows Knight
Witch
Knight
Goblin Giant
Fireball Sparky
Sparky
Arrows Knight Goblin Gang Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Goblin Giant Sparky
Sparky Knight Goblin Gang Witch
Goblin Gang Witch Sparky Bomber Knight
Witch Sparky Knight Goblin Gang
Bomber Arrows Fireball Sparky
Arrows Goblin Gang Fireball Bomber
Arrows Goblin Gang Fireball Witch
Arrows Fireball Goblin Giant Sparky
Witch Sparky Goblin Gang
Knight Goblin Gang Bomber Sparky
Goblin Gang Witch Bomber Arrows Knight Fireball Goblin Giant
Arrows Goblin Gang Fireball Witch
Sparky Bomber Knight Goblin Gang Fireball Witch
Bomber Fireball Sparky Arrows Goblin Gang Witch
Sparky Knight Goblin Gang
Goblin Gang Fireball Sparky
Sparky Bomber Arrows Knight Goblin Gang Fireball Witch
Arrows Fireball Bomber Knight Goblin Gang Witch
Arrows Witch Bomber Knight Fireball
Sparky
Bomber Goblin Gang Arrows Knight Fireball Witch Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Witch Sparky
Fireball Bomber Arrows Knight Goblin Gang
Goblin Gang Knight Witch Goblin Giant Sparky
Goblin Gang Knight Fireball Goblin Giant Sparky
Knight Goblin Gang Witch Goblin Giant Sparky
Arrows Fireball Goblin Gang Witch Goblin Giant
Goblin Gang Sparky Knight Fireball Witch Goblin Giant
Knight Goblin Giant Sparky
Knight Fireball Witch Sparky
Witch Goblin Gang Goblin Giant Sparky
Knight Witch Sparky
Arrows Fireball Goblin Giant
Knight Goblin Gang Fireball Witch Goblin Giant Sparky
Bomber Fireball Witch Sparky
Goblin Gang Witch Sparky Bomber Knight Fireball Goblin Giant
Arrows Bomber Fireball Witch Sparky
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Sparky
Arrows Fireball
Arrows Fireball Goblin Giant Sparky
Arrows Knight Fireball Sparky
Bomber Fireball Arrows Sparky
Arrows Fireball Witch Goblin Giant
Bomber Arrows Witch Sparky
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Sparky
Arrows Knight Fireball Sparky
Fireball Arrows
Knight Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Bomber Arrows Fireball Witch Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Bomber Sparky
Bomber Arrows Fireball Sparky
Bomber Arrows Fireball Witch
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Bomber Fireball Witch Sparky
Witch
Arrows Fireball Witch Sparky
Fireball Arrows Witch Sparky
Fireball Arrows Sparky
Arrows Fireball Witch Sparky
Fireball Witch
Fireball Sparky
Bomber Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Goblin Gang Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Knight Goblin Gang Sparky
Arrows Bomber Fireball
Arrows Fireball Sparky
Sparky
Goblin Gang Fireball Witch Sparky
Fireball Witch
Fireball Witch Goblin Giant Sparky
Sparky
Fireball Sparky

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