My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Skeleton Army
Giant Snowball
Bomber Minions Barbarians Skeleton Army
Zap
Bomber Minions Skeleton Army
Barbarian Barrel
Bomber Knight Barbarians Valkyrie Skeleton Army
The Log
Bomber Barbarians Skeleton Army
Earthquake
Bomber Barbarians Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Knight Minions Barbarians Valkyrie Skeleton Army P.E.K.K.A
Fireball
Bomber Minions Barbarians Skeleton Army
Poison
Bomber Minions Barbarians Skeleton Army
Lightning
Knight Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Skeleton Army Valkyrie Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Minions Bomber Arrows
Minions
Knight Bomber Valkyrie P.E.K.K.A
Barbarians
Valkyrie
Bomber Minions P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Bomber Minions Valkyrie

Defense Synergies 3 10

Bomber
Knight Valkyrie P.E.K.K.A
Arrows
Knight Barbarians Valkyrie P.E.K.K.A
Knight
Bomber Minions Arrows Skeleton Army
Minions
Knight Valkyrie P.E.K.K.A
Barbarians
Arrows Skeleton Army
Valkyrie
Minions Bomber Arrows P.E.K.K.A
Skeleton Army
Knight Barbarians
P.E.K.K.A
Bomber Arrows Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Valkyrie
Barbarians Skeleton Army P.E.K.K.A Knight Minions Valkyrie
Barbarians Skeleton Army P.E.K.K.A Bomber Knight Minions Valkyrie
Barbarians Skeleton Army P.E.K.K.A Knight Minions Valkyrie
Bomber Arrows Barbarians Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bomber Minions Valkyrie
Minions Arrows
Arrows Barbarians Valkyrie P.E.K.K.A
Barbarians P.E.K.K.A Minions Skeleton Army
Knight Skeleton Army Bomber Barbarians Valkyrie
Minions Barbarians Valkyrie Skeleton Army Bomber Arrows Knight
Arrows Minions
Barbarians Skeleton Army P.E.K.K.A Bomber Knight Minions Valkyrie
Bomber Valkyrie Skeleton Army Arrows Minions Barbarians P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Knight
Barbarians Skeleton Army P.E.K.K.A
Barbarians Bomber Arrows Knight Minions Valkyrie Skeleton Army P.E.K.K.A
Arrows Valkyrie Bomber Knight Minions Barbarians Skeleton Army
Arrows Valkyrie Bomber Knight Minions Barbarians
Barbarians P.E.K.K.A
Bomber Valkyrie Skeleton Army Arrows Knight Minions Barbarians P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Skeleton Army P.E.K.K.A
Bomber Arrows Knight Valkyrie
Barbarians Skeleton Army P.E.K.K.A Knight Minions Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Knight Barbarians
Barbarians P.E.K.K.A Knight Valkyrie Skeleton Army
Arrows Minions
Skeleton Army P.E.K.K.A Knight Minions Barbarians Valkyrie
P.E.K.K.A Knight Barbarians Valkyrie Skeleton Army
P.E.K.K.A Knight Minions Barbarians Valkyrie Skeleton Army
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Knight Minions Barbarians Valkyrie
Skeleton Army P.E.K.K.A Arrows Barbarians Valkyrie
Barbarians Skeleton Army P.E.K.K.A Knight Valkyrie
Bomber Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Bomber Knight Minions Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Bomber Barbarians P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Barbarians Valkyrie
Bomber Arrows Valkyrie
Arrows Minions
Bomber Arrows
Arrows
Arrows
Minions
Arrows Knight Valkyrie
Arrows
Knight
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Arrows
Bomber Arrows Valkyrie
Minions
Arrows
Arrows Barbarians
Arrows Bomber Valkyrie
Arrows
Arrows
Arrows
Arrows
Minions
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Minions Barbarians Skeleton Army
Arrows
Arrows
Knight Valkyrie
Arrows Bomber
Arrows
P.E.K.K.A
Minions
P.E.K.K.A

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