My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Giant Skeleton P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Miner
Giant Snowball
Bomber Miner
Zap
Bomber
Barbarian Barrel
Bomber Knight Wizard Giant Skeleton
The Log
Bomber Giant Skeleton
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Wizard Giant Skeleton P.E.K.K.A Miner
Fireball
Bomber Wizard
Poison
Bomber Wizard
Lightning
Knight Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Giant Skeleton P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Miner Wizard Goblinstein Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Miner

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Giant Skeleton P.E.K.K.A Miner
Arrows
P.E.K.K.A Knight Giant Skeleton Miner
Knight
Bomber Arrows Wizard Miner
Wizard
Knight Giant Skeleton P.E.K.K.A Miner
Giant Skeleton
Bomber Arrows Wizard Miner
P.E.K.K.A
Arrows Bomber Wizard
Miner
Bomber Arrows Knight Wizard Giant Skeleton
Goblinstein

Defense Synergies 1 8

Bomber
Knight P.E.K.K.A Miner
Arrows
Knight Giant Skeleton P.E.K.K.A
Knight
Bomber Arrows Wizard
Wizard
Knight Giant Skeleton P.E.K.K.A
Giant Skeleton
Arrows Wizard
P.E.K.K.A
Bomber Arrows Wizard
Miner
Bomber
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard
P.E.K.K.A Knight
P.E.K.K.A Bomber Knight Giant Skeleton
P.E.K.K.A Knight
Bomber Arrows Giant Skeleton P.E.K.K.A
Arrows Bomber
Arrows Wizard
Arrows Giant Skeleton P.E.K.K.A
P.E.K.K.A
Knight Bomber Giant Skeleton Miner
Bomber Arrows Knight Wizard Giant Skeleton
Arrows Wizard
P.E.K.K.A Bomber Knight Wizard Giant Skeleton
Bomber Wizard Arrows P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Wizard Bomber Arrows Knight P.E.K.K.A
Arrows Bomber Knight Wizard
Arrows Wizard Bomber Knight Giant Skeleton
P.E.K.K.A
Bomber Wizard Arrows Knight Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton P.E.K.K.A
Bomber Arrows Knight Wizard Miner
Giant Skeleton P.E.K.K.A Knight
Giant Skeleton P.E.K.K.A Knight
Giant Skeleton P.E.K.K.A Knight
Arrows Wizard
P.E.K.K.A Knight Giant Skeleton
Giant Skeleton P.E.K.K.A Knight
Giant Skeleton P.E.K.K.A Knight
P.E.K.K.A
P.E.K.K.A Knight Giant Skeleton
P.E.K.K.A Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Knight Wizard
Wizard Bomber
Bomber Knight Giant Skeleton P.E.K.K.A
Arrows Bomber Wizard Giant Skeleton P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows Miner
Arrows Giant Skeleton Miner
Arrows Knight Giant Skeleton
Bomber Wizard Arrows
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Miner Arrows Knight Wizard
Arrows Wizard
Knight Miner
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Wizard Miner
Giant Skeleton
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Wizard
Wizard
Bomber Arrows Wizard Miner
Arrows
P.E.K.K.A Giant Skeleton
Arrows Wizard
Arrows Wizard
Arrows
Miner Knight Wizard
Arrows Bomber Wizard
Arrows Giant Skeleton
P.E.K.K.A
Giant Skeleton
Giant Skeleton Miner
P.E.K.K.A
Wizard

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