My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Goblin Cage Giant Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Guards Dark Prince
Giant Snowball
Bomber Mega Minion Guards
Zap
Bomber Guards Dark Prince
Barbarian Barrel
Bomber Goblin Cage Guards Dark Prince Electro Wizard
The Log
Bomber Goblin Cage Guards Dark Prince
Earthquake
Bomber Goblin Cage Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Mega Minion Goblin Cage Guards Dark Prince Electro Wizard
Fireball
Bomber Mega Minion Goblin Cage Electro Wizard
Poison
Bomber Mega Minion Goblin Cage Guards Electro Wizard
Lightning
Mega Minion Goblin Cage Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mega Minion Guards Goblin Cage Dark Prince Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Mega Minion Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Goblin Cage Dark Prince
Arrows
Giant Mega Minion Dark Prince
Mega Minion
Giant Arrows
Goblin Cage
Bomber Giant Dark Prince
Giant
Bomber Arrows Mega Minion Dark Prince Goblin Cage Guards Electro Wizard
Guards
Giant
Dark Prince
Giant Bomber Arrows Goblin Cage Electro Wizard
Electro Wizard
Giant Dark Prince

Defense Synergies 0 14

Bomber
Goblin Cage Guards Dark Prince Electro Wizard
Arrows
Mega Minion Dark Prince
Mega Minion
Arrows Goblin Cage Guards Dark Prince Electro Wizard
Goblin Cage
Bomber Mega Minion Guards Electro Wizard
Giant
Guards
Bomber Mega Minion Goblin Cage Electro Wizard
Dark Prince
Bomber Arrows Mega Minion Electro Wizard
Electro Wizard
Bomber Mega Minion Goblin Cage Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Goblin Cage Electro Wizard
Mega Minion Goblin Cage Dark Prince Electro Wizard
Goblin Cage Bomber Mega Minion Dark Prince Electro Wizard
Goblin Cage Mega Minion Guards Dark Prince Electro Wizard
Bomber Arrows Goblin Cage Dark Prince
Arrows Bomber Mega Minion Guards Dark Prince Electro Wizard
Mega Minion Electro Wizard Arrows Goblin Cage
Arrows Goblin Cage Electro Wizard
Goblin Cage
Guards Bomber Dark Prince Electro Wizard
Guards Electro Wizard Bomber Arrows Mega Minion Dark Prince
Arrows Mega Minion Electro Wizard
Goblin Cage Bomber Guards Dark Prince Electro Wizard
Bomber Arrows Mega Minion Goblin Cage Guards Dark Prince Electro Wizard
Goblin Cage Electro Wizard
Goblin Cage Electro Wizard
Bomber Arrows Goblin Cage Dark Prince Electro Wizard
Arrows Goblin Cage Bomber Mega Minion Guards Dark Prince Electro Wizard
Arrows Goblin Cage Bomber Mega Minion Guards Dark Prince Electro Wizard
Goblin Cage Electro Wizard
Bomber Dark Prince Arrows Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Dark Prince Electro Wizard
Electro Wizard Bomber Arrows Mega Minion
Guards Goblin Cage Dark Prince Electro Wizard
Guards Dark Prince Goblin Cage Electro Wizard
Goblin Cage Guards Dark Prince
Arrows Electro Wizard
Guards Dark Prince Mega Minion Goblin Cage Electro Wizard
Goblin Cage Dark Prince
Goblin Cage Electro Wizard Mega Minion Dark Prince
Mega Minion Goblin Cage Guards
Mega Minion Goblin Cage Guards Dark Prince
Arrows Goblin Cage Guards Dark Prince Electro Wizard
Dark Prince Goblin Cage Guards
Bomber Goblin Cage
Guards Electro Wizard Bomber Mega Minion Goblin Cage Dark Prince
Arrows Bomber Mega Minion Goblin Cage Dark Prince Electro Wizard
Bomber Arrows Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Electro Wizard
Arrows
Arrows Guards Dark Prince
Bomber Arrows Dark Prince
Arrows Mega Minion
Bomber Arrows
Arrows
Arrows
Guards Electro Wizard
Arrows Dark Prince Electro Wizard
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows Mega Minion Dark Prince Electro Wizard
Bomber Arrows
Arrows
Arrows
Arrows Bomber Dark Prince
Mega Minion
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Mega Minion Guards
Mega Minion
Bomber Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Guards Dark Prince
Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Dark Prince Electro Wizard
Arrows Bomber
Arrows
Mega Minion Dark Prince
Guards Electro Wizard
Electro Wizard
Dark Prince Electro Wizard

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