My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Ram Rider Skeleton King
Giant Snowball
Bomber Minions Witch Ram Rider Skeleton King
Zap
Bomber Minions Firecracker Witch Ram Rider Skeleton King
Barbarian Barrel
Bomber Firecracker Witch Skeleton King
The Log
Bomber Firecracker Witch Ram Rider Skeleton King
Earthquake
Bomber Firecracker Witch Skeleton King
Arrows
Bomber Minions Firecracker Witch Skeleton King
Royal Delivery
Bomber Minions Firecracker Witch Ram Rider Skeleton King
Fireball
Bomber Minions Firecracker Witch Ram Rider Skeleton King
Poison
Bomber Minions Firecracker Witch Skeleton King
Lightning
Witch Ram Rider Skeleton King
Rocket
Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Minions Firecracker Skeleton King Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Minions

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Ram Rider
Arrows
Ram Rider
Minions
Bomber Firecracker Ram Rider Skeleton King
Firecracker
Minions Ram Rider
Witch
Ram Rider Skeleton King
The Log
Ram Rider
Ram Rider
Bomber Arrows Minions Firecracker Witch The Log
Skeleton King
Minions Witch

Defense Synergies 1 6

Bomber
The Log
Arrows
Minions
Firecracker The Log Ram Rider
Firecracker
The Log Minions
Witch
The Log
The Log
Firecracker Bomber Minions Witch Ram Rider
Ram Rider
Minions The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker The Log Ram Rider
Minions Firecracker Witch The Log Ram Rider
Witch Ram Rider Bomber Minions
Witch Minions Firecracker Ram Rider Skeleton King
Bomber Arrows Firecracker The Log
Arrows The Log Bomber Minions Firecracker
Minions Ram Rider Arrows Firecracker Witch
Arrows The Log Ram Rider
Witch Minions Skeleton King
Bomber Firecracker
Minions Witch Bomber Arrows Firecracker The Log Ram Rider Skeleton King
Arrows Minions Firecracker Witch Ram Rider
Bomber Minions Witch The Log Ram Rider
Bomber Arrows Minions Firecracker Witch The Log Skeleton King
Ram Rider Skeleton King
The Log Ram Rider
Bomber Arrows Minions Firecracker Witch
Arrows Bomber Minions Firecracker Witch The Log Ram Rider
Arrows Witch The Log Bomber Minions Firecracker Ram Rider
Ram Rider
Bomber Arrows Minions Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomber Arrows Firecracker The Log
Minions Witch The Log Ram Rider
The Log Ram Rider
Witch Ram Rider
Arrows Firecracker Minions Witch Ram Rider
Minions Witch Ram Rider
Minions Firecracker Witch The Log
Witch
Minions Witch
Arrows The Log
Witch Ram Rider Skeleton King
Bomber Firecracker Witch
Witch Bomber Minions Firecracker The Log Skeleton King
Arrows Minions Bomber Firecracker Witch The Log Skeleton King
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log
Arrows Firecracker The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker Minions Witch Ram Rider
Bomber Arrows Firecracker Witch The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Minions
Firecracker Arrows The Log Ram Rider
Arrows Firecracker
Firecracker The Log
Arrows Minions Firecracker
Arrows Firecracker The Log
Bomber Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Arrows
Bomber Minions
Bomber Arrows Firecracker The Log
Bomber Arrows Firecracker Witch The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Bomber Witch
Witch
Arrows Firecracker The Log Witch Ram Rider
Arrows Witch The Log Ram Rider
Arrows Firecracker The Log
Arrows Firecracker Witch
Minions Firecracker Witch
Bomber Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Minions Witch
Arrows Firecracker Witch Ram Rider
Arrows The Log
Firecracker
Arrows The Log Bomber Firecracker Skeleton King
Arrows
Firecracker
Minions Firecracker Witch The Log Skeleton King
Firecracker Witch
Firecracker Witch The Log
Firecracker

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