My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector P.E.K.K.A Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Electro Wizard Night Witch
The Log
Bomber
Earthquake
Bomber Elixir Collector
Arrows
Bomber Night Witch
Royal Delivery
Bomber P.E.K.K.A Electro Wizard Night Witch
Fireball
Bomber Elixir Collector Electro Wizard Night Witch
Poison
Bomber Elixir Collector Electro Wizard Night Witch
Lightning
Elixir Collector Electro Wizard Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector P.E.K.K.A Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Electro Wizard Night Witch Elixir Collector Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Electro Wizard Night Witch

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem P.E.K.K.A
Arrows
P.E.K.K.A Golem Lightning Night Witch
Elixir Collector
Lightning
Golem Arrows
P.E.K.K.A
Arrows Electro Wizard Bomber Night Witch
Golem
Bomber Arrows Lightning Night Witch Electro Wizard
Electro Wizard
P.E.K.K.A Golem
Night Witch
Golem Arrows P.E.K.K.A

Defense Synergies 0 6

Bomber
P.E.K.K.A Electro Wizard
Arrows
Lightning P.E.K.K.A
Elixir Collector
Lightning
Arrows
P.E.K.K.A
Bomber Arrows Electro Wizard
Golem
Electro Wizard
Bomber P.E.K.K.A Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Electro Wizard
P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Bomber Lightning Electro Wizard Night Witch
P.E.K.K.A Night Witch Electro Wizard
Lightning Bomber Arrows P.E.K.K.A
Arrows Bomber Electro Wizard Night Witch
Lightning Electro Wizard Arrows Night Witch
Lightning Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Night Witch
Bomber Electro Wizard Night Witch
Electro Wizard Bomber Arrows Night Witch
Arrows Electro Wizard Night Witch
P.E.K.K.A Night Witch Bomber Lightning Electro Wizard
Bomber Arrows P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Bomber Arrows P.E.K.K.A Electro Wizard Night Witch
Arrows Bomber Electro Wizard Night Witch
Arrows Bomber Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Arrows P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Lightning
P.E.K.K.A Lightning Electro Wizard
Lightning P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Night Witch
Arrows Electro Wizard
P.E.K.K.A Lightning Electro Wizard Night Witch
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Arrows Electro Wizard
Lightning P.E.K.K.A Night Witch
Bomber
Electro Wizard Bomber Lightning P.E.K.K.A Night Witch
Arrows Bomber P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Bomber Arrows
Arrows
Bomber Arrows
Arrows Lightning
Arrows Lightning
Lightning Electro Wizard Night Witch
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Lightning Night Witch
Lightning Bomber Arrows Electro Wizard
Lightning Bomber Arrows
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows Bomber
Arrows Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Arrows Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Night Witch
Lightning Bomber Arrows Night Witch
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Night Witch
Lightning Arrows Electro Wizard
Arrows
Lightning Electro Wizard
Arrows Bomber Lightning
Lightning Arrows
P.E.K.K.A
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard
P.E.K.K.A
Lightning

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