My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Firecracker Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Ram Rider
Giant Snowball
Bomber Skeleton Barrel Ram Rider
Zap
Bomber Skeleton Barrel Firecracker Ram Rider
Barbarian Barrel
Bomber Skeleton Barrel Firecracker Bomb Tower Electro Wizard
The Log
Bomber Skeleton Barrel Firecracker Ram Rider
Earthquake
Bomber Firecracker Bomb Tower
Arrows
Bomber Skeleton Barrel Firecracker
Royal Delivery
Bomber Skeleton Barrel Firecracker Electro Wizard Ram Rider
Fireball
Bomber Skeleton Barrel Firecracker Bomb Tower Electro Wizard Ram Rider
Poison
Bomber Skeleton Barrel Firecracker Bomb Tower Electro Wizard
Lightning
Bomb Tower Electro Wizard Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Barrel Firecracker Bomb Tower Poison Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Skeleton Barrel Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Ram Rider
Arrows
Skeleton Barrel Ram Rider
Skeleton Barrel
Firecracker Bomber Arrows Poison Ram Rider
Firecracker
Skeleton Barrel Ram Rider
Bomb Tower
Poison
Skeleton Barrel Ram Rider
Electro Wizard
Ram Rider
Ram Rider
Bomber Arrows Skeleton Barrel Firecracker Poison Electro Wizard

Defense Synergies 0 7

Bomber
Electro Wizard
Arrows
Bomb Tower
Skeleton Barrel
Firecracker
Bomb Tower Electro Wizard
Bomb Tower
Arrows Firecracker Electro Wizard
Poison
Electro Wizard
Electro Wizard
Bomber Firecracker Bomb Tower Poison Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Firecracker Electro Wizard Ram Rider
Bomb Tower Firecracker Electro Wizard Ram Rider
Bomb Tower Ram Rider Bomber Electro Wizard
Bomb Tower Firecracker Electro Wizard Ram Rider
Bomber Arrows Firecracker Bomb Tower Poison
Arrows Bomber Firecracker Bomb Tower Electro Wizard
Electro Wizard Ram Rider Arrows Firecracker Bomb Tower Poison
Arrows Skeleton Barrel Bomb Tower Poison Electro Wizard Ram Rider
Bomb Tower
Bomber Firecracker Electro Wizard
Poison Electro Wizard Bomber Arrows Firecracker Bomb Tower Ram Rider
Arrows Firecracker Poison Electro Wizard Ram Rider
Bomb Tower Bomber Electro Wizard Ram Rider
Bomber Bomb Tower Arrows Firecracker Poison Electro Wizard
Bomb Tower Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Bomb Tower Bomber Arrows Firecracker Poison Electro Wizard
Arrows Bomb Tower Bomber Firecracker Electro Wizard Ram Rider
Arrows Bomb Tower Poison Bomber Firecracker Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Bomber Arrows Firecracker Bomb Tower Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Poison Electro Wizard Bomber Arrows Skeleton Barrel Firecracker Bomb Tower
Bomb Tower Electro Wizard Ram Rider
Electro Wizard Ram Rider
Ram Rider
Arrows Firecracker Poison Skeleton Barrel Bomb Tower Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Bomb Tower
Electro Wizard Firecracker Bomb Tower Poison
Bomb Tower
Arrows Poison Electro Wizard
Bomb Tower Ram Rider
Bomber Firecracker Bomb Tower
Electro Wizard Bomber Firecracker Bomb Tower Poison
Arrows Poison Bomber Firecracker Bomb Tower Electro Wizard
Bomber Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Arrows Firecracker
Arrows Firecracker Poison Skeleton Barrel Electro Wizard Ram Rider
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Firecracker Poison
Bomber Poison Arrows Firecracker
Arrows Firecracker Poison Skeleton Barrel Ram Rider
Bomber Arrows Firecracker Poison
Arrows Poison Skeleton Barrel Firecracker Ram Rider
Arrows Poison Skeleton Barrel Firecracker Ram Rider
Poison Electro Wizard
Firecracker Poison Arrows Skeleton Barrel Electro Wizard Ram Rider
Poison Arrows Firecracker
Poison Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Poison
Arrows Skeleton Barrel Firecracker Poison
Bomber Arrows Skeleton Barrel Firecracker Poison
Arrows Skeleton Barrel Firecracker Poison
Arrows Poison
Bomber
Bomber Arrows Skeleton Barrel Firecracker Poison Electro Wizard
Bomber Arrows Skeleton Barrel Firecracker Poison
Poison
Arrows Poison
Arrows Skeleton Barrel Poison
Arrows Firecracker Poison Bomber
Arrows Firecracker Poison Skeleton Barrel Electro Wizard Ram Rider
Arrows Skeleton Barrel Poison Ram Rider
Poison Arrows Skeleton Barrel Firecracker
Poison Arrows Firecracker Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Poison
Poison Bomber Arrows
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Skeleton Barrel Electro Wizard
Poison Arrows Firecracker Electro Wizard Ram Rider
Arrows
Poison Firecracker Electro Wizard
Arrows Bomber Skeleton Barrel Firecracker Poison
Arrows Poison
Firecracker
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Skeleton Barrel Firecracker Electro Wizard
Firecracker

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