My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Balloon Inferno Dragon
Giant Snowball
Bomber Goblin Barrel Balloon Inferno Dragon
Zap
Bomber Goblin Barrel Balloon Inferno Dragon
Barbarian Barrel
Bomber Tesla Goblin Barrel Electro Wizard
The Log
Bomber Goblin Barrel
Earthquake
Bomber Tesla Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Goblin Barrel Balloon Electro Wizard Inferno Dragon
Fireball
Bomber Tesla Goblin Barrel Balloon Electro Wizard Inferno Dragon
Poison
Bomber Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Tesla Electro Wizard Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Barrel Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Arrows
Balloon Goblin Barrel Mega Knight
Tesla
Goblin Barrel
Arrows Balloon Mega Knight
Balloon
Arrows Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Arrows Goblin Barrel Balloon Electro Wizard

Defense Synergies 1 8

Bomber
Tesla Electro Wizard
Arrows
Mega Knight Tesla
Tesla
Bomber Arrows Electro Wizard Inferno Dragon
Goblin Barrel
Balloon
Electro Wizard
Bomber Tesla Inferno Dragon Mega Knight
Inferno Dragon
Tesla Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Electro Wizard
Inferno Dragon Bomber Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bomber Electro Wizard Inferno Dragon
Tesla Inferno Dragon Bomber Electro Wizard Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Inferno Dragon Arrows
Arrows Tesla Electro Wizard Mega Knight
Tesla Inferno Dragon
Bomber Tesla Electro Wizard Mega Knight
Electro Wizard Bomber Arrows Tesla Mega Knight
Arrows Tesla Inferno Dragon Electro Wizard
Tesla Mega Knight Bomber Electro Wizard
Bomber Mega Knight Arrows Tesla Electro Wizard
Inferno Dragon Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Inferno Dragon Mega Knight
Tesla Mega Knight Bomber Arrows Electro Wizard
Arrows Tesla Mega Knight Bomber Electro Wizard
Arrows Bomber Tesla Electro Wizard Inferno Dragon Mega Knight
Tesla Electro Wizard Inferno Dragon
Bomber Mega Knight Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Bomber Arrows Tesla Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Tesla Electro Wizard
Tesla Inferno Dragon Mega Knight
Arrows Tesla Electro Wizard
Tesla Electro Wizard
Mega Knight Tesla Inferno Dragon
Electro Wizard Mega Knight Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Arrows Electro Wizard
Mega Knight Tesla
Bomber Tesla Mega Knight
Tesla Electro Wizard Bomber Inferno Dragon
Arrows Mega Knight Bomber Tesla Electro Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows
Bomber Arrows
Arrows
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber
Bomber Arrows Electro Wizard Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Inferno Dragon
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard
Bomber Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows Bomber
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: