My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Valkyrie Wizard Electro Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Bomber Hog Rider Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Valkyrie Hog Rider Freeze Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Valkyrie Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Freeze
Valkyrie
Hog Rider Bomber Wizard P.E.K.K.A Electro Wizard
Hog Rider
Arrows Valkyrie Freeze Bomber Wizard Electro Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
Freeze
Hog Rider Arrows
P.E.K.K.A
Arrows Electro Wizard Bomber Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 0 14

Bomber
Valkyrie P.E.K.K.A Electro Wizard
Arrows
Valkyrie P.E.K.K.A
Valkyrie
Bomber Arrows Wizard Freeze P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Valkyrie Freeze P.E.K.K.A Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard
P.E.K.K.A
Bomber Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Bomber Valkyrie Wizard Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Bomber Valkyrie Freeze Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Bomber Arrows Valkyrie P.E.K.K.A
Arrows Freeze Bomber Valkyrie Electro Wizard
Electro Wizard Arrows Wizard Freeze
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Bomber Valkyrie Electro Wizard
Valkyrie Electro Wizard Bomber Arrows Wizard Freeze
Arrows Wizard Electro Wizard
P.E.K.K.A Bomber Valkyrie Wizard Freeze Electro Wizard
Bomber Valkyrie Wizard Arrows Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A Electro Wizard
Wizard Bomber Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Bomber Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Freeze Bomber Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Valkyrie Wizard Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Valkyrie Wizard
P.E.K.K.A Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie
Arrows Wizard Freeze Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Wizard
Wizard Bomber Valkyrie
Electro Wizard Bomber Valkyrie Freeze P.E.K.K.A
Arrows Valkyrie Bomber Wizard Freeze P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Electro Wizard
Arrows
Arrows Valkyrie Freeze
Bomber Wizard Arrows Valkyrie
Arrows Wizard Freeze
Bomber Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows Freeze
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows Freeze
Bomber
Bomber Arrows Wizard Electro Wizard
Bomber Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Freeze Bomber Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard Freeze
Bomber Arrows Wizard
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Valkyrie Wizard Electro Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard
P.E.K.K.A
Wizard

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