My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Electro Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Witch Ram Rider
Zap
Bomber Witch Ram Rider
Barbarian Barrel
Bomber Witch Electro Wizard Magic Archer
The Log
Bomber Witch Ram Rider
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Witch Electro Wizard Magic Archer Ram Rider
Fireball
Bomber Witch Electro Wizard Magic Archer Ram Rider
Poison
Bomber Witch Electro Wizard Magic Archer
Lightning
Witch Electro Wizard Magic Archer Ram Rider
Rocket
Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Electro Wizard Magic Archer Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Arrows Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ram Rider Mega Knight
Arrows
Ram Rider Mega Knight
Witch
Ram Rider Mega Knight
The Log
Magic Archer Ram Rider Mega Knight
Electro Wizard
Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider The Log Electro Wizard Mega Knight
Ram Rider
Magic Archer Bomber Arrows Witch The Log Electro Wizard Mega Knight
Mega Knight
Bomber Arrows Witch The Log Electro Wizard Magic Archer Ram Rider

Defense Synergies 1 14

Bomber
The Log Electro Wizard
Arrows
Mega Knight
Witch
The Log Electro Wizard Mega Knight
The Log
Bomber Witch Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard
Bomber Witch The Log Magic Archer Ram Rider Mega Knight
Magic Archer
The Log Electro Wizard Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard Magic Archer
Mega Knight
Arrows Witch The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard Magic Archer Ram Rider
Witch The Log Electro Wizard Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bomber Electro Wizard
Witch Electro Wizard Ram Rider Mega Knight
Bomber Arrows The Log Mega Knight
Arrows The Log Bomber Electro Wizard Magic Archer Mega Knight
Electro Wizard Ram Rider Arrows Witch Magic Archer
Arrows The Log Electro Wizard Magic Archer Ram Rider Mega Knight
Witch
Bomber Electro Wizard Mega Knight
Witch Electro Wizard Bomber Arrows The Log Magic Archer Ram Rider Mega Knight
Arrows Witch Electro Wizard Magic Archer Ram Rider
Mega Knight Bomber Witch The Log Electro Wizard Ram Rider
Bomber Mega Knight Arrows Witch The Log Electro Wizard Magic Archer
Electro Wizard Ram Rider Mega Knight
The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Bomber Arrows Witch Electro Wizard
Arrows Mega Knight Bomber Witch The Log Electro Wizard Magic Archer Ram Rider
Arrows Witch The Log Bomber Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard Ram Rider
Bomber Mega Knight Arrows Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Bomber Arrows The Log Magic Archer Mega Knight
Mega Knight Witch The Log Electro Wizard Ram Rider
Mega Knight The Log Electro Wizard Ram Rider
Witch Ram Rider Mega Knight
Arrows Witch Electro Wizard Magic Archer Ram Rider
Witch Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Witch The Log Magic Archer
Witch
Mega Knight Witch
Mega Knight Arrows The Log Electro Wizard
Mega Knight Witch Ram Rider
Bomber Witch Magic Archer Mega Knight
Witch Electro Wizard Bomber The Log Magic Archer
Arrows Mega Knight Bomber Witch The Log Electro Wizard Magic Archer
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows The Log Electro Wizard Magic Archer Ram Rider
Arrows The Log Magic Archer
Arrows The Log
Bomber Arrows The Log Magic Archer Mega Knight
Arrows Witch Magic Archer Ram Rider
Bomber Arrows Witch The Log Magic Archer
Arrows The Log Magic Archer Ram Rider
Arrows The Log Ram Rider
Electro Wizard
Arrows The Log Electro Wizard Magic Archer Ram Rider
Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Bomber Arrows Witch The Log Magic Archer
Magic Archer Arrows The Log Mega Knight
Arrows
Bomber
Bomber Arrows The Log Electro Wizard Magic Archer Mega Knight
Bomber Arrows Witch The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Witch Magic Archer Mega Knight
Witch
Arrows The Log Witch Electro Wizard Magic Archer Ram Rider
Arrows Witch The Log Magic Archer Ram Rider Mega Knight
Arrows The Log Magic Archer
Arrows Witch Electro Wizard Magic Archer
Electro Wizard Witch
Bomber Arrows The Log Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows The Log Magic Archer
Electro Wizard Witch Magic Archer
Arrows Witch Electro Wizard Magic Archer Ram Rider
Arrows The Log
Electro Wizard Magic Archer Mega Knight
Arrows The Log Bomber Magic Archer
Arrows
Mega Knight
Witch The Log Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch The Log Electro Wizard Magic Archer Mega Knight
Mega Knight

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