My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Ghost Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Royal Ghost Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton King
Giant Snowball
Bomber Barbarians Skeleton King
Zap
Bomber Skeleton King
Barbarian Barrel
Bomber Barbarians Royal Ghost Magic Archer Skeleton King
The Log
Bomber Barbarians Mini P.E.K.K.A Skeleton King
Earthquake
Bomber Barbarians Skeleton King
Arrows
Bomber Skeleton King
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Royal Ghost Magic Archer Skeleton King
Fireball
Bomber Barbarians Magic Archer Skeleton King
Poison
Bomber Barbarians Magic Archer Skeleton King
Lightning
Mini P.E.K.K.A Magic Archer Skeleton King
Rocket
Barbarians Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Freeze Royal Ghost Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Mini P.E.K.K.A Freeze Magic Archer Skeleton King Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Royal Ghost Mini P.E.K.K.A Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Mega Knight
Barbarians
Mini P.E.K.K.A
Bomber Magic Archer Mega Knight
Freeze
Royal Ghost
Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Royal Ghost Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Royal Ghost Magic Archer
Skeleton King

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A Royal Ghost
Barbarians
Mini P.E.K.K.A
Bomber Freeze Royal Ghost Magic Archer
Freeze
Mini P.E.K.K.A Mega Knight
Royal Ghost
Bomber Mini P.E.K.K.A Mega Knight
Magic Archer
Mini P.E.K.K.A Mega Knight
Mega Knight
Freeze Royal Ghost Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Bomber Freeze
Barbarians Mini P.E.K.K.A Mega Knight Skeleton King
Bomber Barbarians Mini P.E.K.K.A Mega Knight
Freeze Bomber Royal Ghost Magic Archer Mega Knight
Freeze Magic Archer
Barbarians Magic Archer Mega Knight
Barbarians Mini P.E.K.K.A Skeleton King
Bomber Barbarians Mini P.E.K.K.A Royal Ghost Mega Knight
Barbarians Bomber Freeze Royal Ghost Magic Archer Mega Knight Skeleton King
Magic Archer
Barbarians Mini P.E.K.K.A Mega Knight Bomber Freeze
Bomber Mega Knight Barbarians Mini P.E.K.K.A Freeze Royal Ghost Magic Archer Skeleton King
Barbarians Mini P.E.K.K.A Mega Knight Skeleton King
Barbarians Mini P.E.K.K.A Freeze Mega Knight
Barbarians Mega Knight Bomber Mini P.E.K.K.A
Mega Knight Bomber Barbarians Royal Ghost Magic Archer
Freeze Bomber Barbarians Royal Ghost Magic Archer Mega Knight
Barbarians Mini P.E.K.K.A
Bomber Royal Ghost Mega Knight Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Royal Ghost
Bomber Mini P.E.K.K.A Royal Ghost Magic Archer Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight
Freeze Magic Archer
Mini P.E.K.K.A Barbarians
Mini P.E.K.K.A Mega Knight Barbarians
Freeze Mega Knight Barbarians Mini P.E.K.K.A Magic Archer
Barbarians
Mega Knight Barbarians Mini P.E.K.K.A
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Skeleton King
Bomber Barbarians Magic Archer Mega Knight
Barbarians Bomber Mini P.E.K.K.A Freeze Magic Archer Skeleton King
Mega Knight Bomber Barbarians Mini P.E.K.K.A Freeze Royal Ghost Magic Archer Skeleton King
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Barbarians Freeze
Bomber Magic Archer Mega Knight
Freeze Magic Archer
Bomber Magic Archer
Freeze Magic Archer
Mini P.E.K.K.A
Magic Archer
Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer Mega Knight
Freeze
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Magic Archer Mega Knight
Bomber Magic Archer Mega Knight
Magic Archer Mega Knight
Barbarians
Freeze Bomber Magic Archer Mega Knight
Royal Ghost Magic Archer
Magic Archer Mega Knight
Magic Archer
Magic Archer
Freeze
Mini P.E.K.K.A
Bomber Magic Archer Mega Knight
Freeze Magic Archer
Mega Knight
Magic Archer
Barbarians Freeze Magic Archer
Magic Archer
Freeze
Mini P.E.K.K.A Magic Archer Mega Knight
Bomber Magic Archer Skeleton King
Mega Knight
Freeze Magic Archer Skeleton King
Magic Archer
Freeze Royal Ghost Magic Archer Mega Knight
Mega Knight

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