My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Goblin Barrel Inferno Dragon
Giant Snowball
Bomber Bats Battle Ram Goblin Barrel Witch Inferno Dragon
Zap
Bomber Bats Battle Ram Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Bomber Battle Ram Goblin Barrel Witch
The Log
Bomber Battle Ram Goblin Barrel Witch
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Bats Goblin Barrel Witch
Royal Delivery
Bomber Bats Battle Ram Goblin Barrel Witch Inferno Dragon
Fireball
Bomber Battle Ram Goblin Barrel Witch Inferno Dragon
Poison
Bomber Bats Witch
Lightning
Battle Ram Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Goblin Barrel Battle Ram Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Mega Knight
Bats
Mega Knight Bomber Battle Ram Goblin Barrel Inferno Dragon
Battle Ram
The Log Bomber Bats Goblin Barrel Witch
Goblin Barrel
Bats Battle Ram Mega Knight
Witch
Battle Ram Mega Knight
The Log
Battle Ram Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Bomber Goblin Barrel Witch The Log

Defense Synergies 0 10

Bomber
Bats The Log
Bats
Bomber The Log Inferno Dragon Mega Knight
Battle Ram
Goblin Barrel
Witch
The Log Mega Knight
The Log
Bomber Bats Witch Inferno Dragon Mega Knight
Inferno Dragon
Bats The Log Mega Knight
Mega Knight
Bats Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Inferno Dragon Bomber Bats Witch The Log Mega Knight
Witch Mega Knight Bomber Bats Inferno Dragon
Witch Inferno Dragon Bomber Bats Mega Knight
Bomber The Log Mega Knight
The Log Bomber Bats Mega Knight
Bats Inferno Dragon Witch
The Log Mega Knight
Witch Inferno Dragon
Bomber Mega Knight
Bats Witch Bomber The Log Mega Knight
Inferno Dragon Bats Witch
Mega Knight Bomber Bats Witch The Log
Bomber Mega Knight Bats Witch The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Bomber Bats Witch
Mega Knight Bomber Bats Witch The Log
Witch The Log Bomber Bats Inferno Dragon Mega Knight
Inferno Dragon
Bomber Mega Knight Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Bomber The Log Inferno Dragon Mega Knight
Mega Knight Bats Witch The Log
Mega Knight Bats The Log
Witch Inferno Dragon Mega Knight
Bats Witch
Bats Witch
Mega Knight Inferno Dragon
Mega Knight Bats Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight The Log
Mega Knight Witch
Bomber Witch Mega Knight
Witch Bomber Bats The Log Inferno Dragon
Bats Mega Knight Bomber Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber The Log Mega Knight
Bats Witch
Bomber Witch The Log
The Log
The Log
Bats
The Log
The Log
The Log
Bomber Witch The Log
The Log Mega Knight
Bomber Bats
Bomber The Log Mega Knight
Bomber Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Bomber Witch Mega Knight
Witch Inferno Dragon
The Log Witch
Witch The Log Mega Knight
The Log
Bats Witch
Bats Witch
Bomber The Log Mega Knight
Mega Knight
The Log
Bats Witch
Witch
The Log
Mega Knight
The Log Bomber
Mega Knight
Bats Witch The Log
Bats Witch
Witch The Log Mega Knight

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