My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Knight Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Royal Giant Goblin Barrel
Giant Snowball
Bomber Bats Archers Goblin Barrel
Zap
Bomber Bats Archers Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Bomber Archers Knight Firecracker Valkyrie Goblin Barrel
The Log
Bomber Archers Firecracker Royal Giant Goblin Barrel
Earthquake
Bomber Archers Firecracker Goblin Barrel
Arrows
Bomber Bats Archers Firecracker Goblin Barrel
Royal Delivery
Bomber Bats Archers Knight Firecracker Valkyrie Goblin Barrel
Fireball
Bomber Archers Firecracker Goblin Barrel
Poison
Bomber Bats Archers Firecracker
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Knight Firecracker Goblin Barrel Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Knight

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Knight Valkyrie
Bats
Knight Royal Giant Valkyrie Bomber Firecracker Goblin Barrel
Archers
Knight Valkyrie Royal Giant
Knight
Bats Archers Firecracker Goblin Barrel Bomber
Firecracker
Knight Royal Giant Bats Valkyrie Goblin Barrel
Royal Giant
Bomber Bats Firecracker Goblin Barrel Archers
Valkyrie
Bats Archers Goblin Barrel Bomber Firecracker
Goblin Barrel
Knight Royal Giant Valkyrie Bats Firecracker

Defense Synergies 6 5

Bomber
Knight Bats Valkyrie
Bats
Knight Bomber Firecracker Valkyrie
Archers
Knight Valkyrie Firecracker
Knight
Bomber Bats Archers Firecracker
Firecracker
Knight Valkyrie Bats Archers
Royal Giant
Valkyrie
Archers Firecracker Bomber Bats
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Valkyrie
Bats Knight Firecracker Valkyrie
Bomber Bats Archers Knight Valkyrie
Bats Knight Firecracker Valkyrie
Bomber Firecracker Valkyrie
Bomber Bats Archers Firecracker Valkyrie
Bats Archers Firecracker
Valkyrie
Knight Bomber Archers Firecracker Valkyrie
Bats Archers Valkyrie Bomber Knight Firecracker
Bats Archers Firecracker
Bomber Bats Knight Valkyrie
Bomber Valkyrie Bats Firecracker
Knight
Bomber Bats Knight Firecracker Valkyrie
Bomber Bats Archers Knight Firecracker Valkyrie
Valkyrie Bomber Bats Archers Knight Firecracker
Bomber Valkyrie Bats Archers Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers
Bomber Archers Knight Firecracker Valkyrie
Bats Knight Valkyrie
Valkyrie Bats Knight
Knight Valkyrie
Firecracker Bats Archers
Bats Archers Knight Valkyrie
Knight Valkyrie
Bats Knight Firecracker Valkyrie
Bats Knight Valkyrie
Valkyrie
Knight Valkyrie
Bomber Archers Firecracker Valkyrie
Bomber Bats Archers Knight Firecracker Valkyrie
Bats Valkyrie Bomber Archers Firecracker
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Bomber Firecracker Valkyrie
Firecracker Bats
Bomber Archers Firecracker
Firecracker
Firecracker
Bats
Firecracker Knight Valkyrie
Archers Firecracker
Knight Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bomber Bats
Bomber Archers Firecracker
Bomber Firecracker Valkyrie
Firecracker Bomber Valkyrie
Firecracker
Firecracker
Bats Archers Firecracker
Bats Firecracker
Bomber
Firecracker
Firecracker
Bats Archers
Archers Firecracker
Knight Firecracker Valkyrie
Bomber Firecracker
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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