My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Barbarians Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Barbarians Valkyrie Wizard Witch
The Log
Bomber Barbarians Mini P.E.K.K.A Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Bomber Barbarians Wizard Witch
Poison
Bomber Bats Barbarians Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Mini P.E.K.K.A Valkyrie Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Arrows Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Valkyrie
Bats
Valkyrie Bomber Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bomber Bats Arrows Valkyrie Wizard
Valkyrie
Bats Bomber Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie
Witch
Valkyrie

Defense Synergies 0 13

Bomber
Bats Mini P.E.K.K.A Valkyrie
Bats
Bomber Mini P.E.K.K.A Valkyrie
Arrows
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Arrows
Mini P.E.K.K.A
Bomber Bats Arrows Valkyrie Wizard Witch
Valkyrie
Bomber Bats Arrows Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Barbarians Mini P.E.K.K.A Bats Valkyrie Witch
Barbarians Mini P.E.K.K.A Witch Bomber Bats Valkyrie
Barbarians Mini P.E.K.K.A Witch Bats Valkyrie
Bomber Arrows Barbarians Mini P.E.K.K.A Valkyrie
Arrows Bomber Bats Valkyrie
Bats Arrows Wizard Witch
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Witch
Bomber Barbarians Mini P.E.K.K.A Valkyrie
Bats Barbarians Valkyrie Witch Bomber Arrows Wizard
Arrows Bats Wizard Witch
Barbarians Mini P.E.K.K.A Bomber Bats Valkyrie Wizard Witch
Bomber Valkyrie Wizard Bats Arrows Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Bomber Bats Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Bomber Bats Barbarians Wizard Witch
Arrows Valkyrie Wizard Witch Bomber Bats Barbarians
Barbarians Mini P.E.K.K.A
Bomber Valkyrie Wizard Bats Arrows Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Witch
Bomber Arrows Mini P.E.K.K.A Valkyrie Wizard
Barbarians Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Bats Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Witch
Arrows Wizard Bats Witch
Mini P.E.K.K.A Bats Barbarians Valkyrie Witch
Mini P.E.K.K.A Barbarians Valkyrie
Bats Barbarians Mini P.E.K.K.A Valkyrie Witch
Witch Barbarians
Bats Barbarians Mini P.E.K.K.A Valkyrie Witch
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch
Wizard Bomber Barbarians Valkyrie Witch
Barbarians Witch Bomber Bats Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Bomber Barbarians Mini P.E.K.K.A Wizard Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard Bats Witch
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows Barbarians
Arrows Bomber Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Bats Barbarians Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Bomber Wizard
Arrows
Bats Witch
Bats Witch
Witch
Wizard

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